fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug.
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@@ -80,7 +80,6 @@ public:
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int AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
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void AddFunction(const char *str){function_list.Add(str);}
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void AddFunction(const AnsiString *str){function_list.Add(str->c_str());}
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void SetMaterialInstance(UBODescriptor *,const AnsiString &);
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void AddMaterialInstanceOutput();
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