renamed many values.
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@@ -10,7 +10,10 @@
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SHADERGEN_NAMESPACE_BEGIN
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class MaterialCreater
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{
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uint rt_count; ///<输出的RT数量
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protected:
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uint rt_color_count; ///<输出的RT数量
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bool rt_depth; ///<是否输出深度
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uint32_t shader_stage; ///<着色器阶段
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@@ -39,7 +42,7 @@ public:
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public:
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MaterialCreater(const uint rc,const uint32 ss=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT);
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MaterialCreater(const uint rc,const bool rd,const uint32 ss=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT);
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~MaterialCreater()=default;
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bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
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@@ -49,4 +52,4 @@ public:
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bool CompileShader();
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};//class MaterialCreater
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SHADERGEN_NAMESPACE_END
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SHADERGEN_NAMESPACE_END
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@@ -14,7 +14,7 @@ protected:
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protected:
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AnsiString shader_codes;
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AnsiString main_codes;
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AnsiString output_struct;
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@@ -55,7 +55,7 @@ public:
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void SetShaderCodes(const AnsiString &str)
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{
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shader_codes=str;
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main_codes=str;
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}
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const AnsiString &GetOutputStruct()const{return output_struct;}
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@@ -14,6 +14,5 @@ public:
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int AddInput(const VAT &type,const AnsiString &name);
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int AddInput(const AnsiString &type,const AnsiString &name);
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};
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SHADERGEN_NAMESPACE_END
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