renamed many values.

This commit is contained in:
2023-03-13 21:58:27 +08:00
parent ece7fa5f32
commit 2cc0dca050
6 changed files with 29 additions and 17 deletions

View File

@@ -10,7 +10,10 @@
SHADERGEN_NAMESPACE_BEGIN
class MaterialCreater
{
uint rt_count; ///<输出的RT数量
protected:
uint rt_color_count; ///<输出的RT数量
bool rt_depth; ///<是否输出深度
uint32_t shader_stage; ///<着色器阶段
@@ -39,7 +42,7 @@ public:
public:
MaterialCreater(const uint rc,const uint32 ss=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT);
MaterialCreater(const uint rc,const bool rd,const uint32 ss=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT);
~MaterialCreater()=default;
bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
@@ -49,4 +52,4 @@ public:
bool CompileShader();
};//class MaterialCreater
SHADERGEN_NAMESPACE_END
SHADERGEN_NAMESPACE_END

View File

@@ -14,7 +14,7 @@ protected:
protected:
AnsiString shader_codes;
AnsiString main_codes;
AnsiString output_struct;
@@ -55,7 +55,7 @@ public:
void SetShaderCodes(const AnsiString &str)
{
shader_codes=str;
main_codes=str;
}
const AnsiString &GetOutputStruct()const{return output_struct;}

View File

@@ -14,6 +14,5 @@ public:
int AddInput(const VAT &type,const AnsiString &name);
int AddInput(const AnsiString &type,const AnsiString &name);
};
SHADERGEN_NAMESPACE_END