renamed DescriptorSetsType to DescriptorSetType
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15a9c8cb38
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2b70ee07c8
@ -64,7 +64,7 @@ private:
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return(false);
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{
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetType::Global);
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if(!mp_global)
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return(false);
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@ -76,7 +76,7 @@ private:
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return(false);
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{
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetType::Global);
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if(!mp_global)
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return(false);
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@ -68,7 +68,7 @@ private:
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return(false);
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{
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetType::Global);
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if(!mp_global)
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return(false);
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@ -72,12 +72,12 @@ private:
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sampler=db->CreateSampler();
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{
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MaterialParameters *mp_texture=material_instance->GetMP(DescriptorSetsType::Material);
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MaterialParameters *mp_texture=material_instance->GetMP(DescriptorSetType::Value);
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if(!mp_texture)
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return(false);
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if(!mp_texture->BindSampler("m_tex",texture,sampler))return(false);
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if(!mp_texture->BindSampler("tex",texture,sampler))return(false);
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mp_texture->Update();
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}
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@ -100,7 +100,7 @@ private:
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return(false);
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{
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetType::Global);
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if(!mp_global)
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return(false);
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@ -71,7 +71,7 @@ private:
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return(false);
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{
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetType::Global);
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if(!mp_global)
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return(false);
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@ -39,7 +39,7 @@ namespace hgl
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MVPArrayBuffer *mvp_array;
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List<RenderableInstance *> ri_list;
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VkDescriptorSet ds_list[(size_t)DescriptorSetsType::RANGE_SIZE];
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VkDescriptorSet ds_list[(size_t)DescriptorSetType::RANGE_SIZE];
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DescriptorSets *renderable_desc_sets;
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uint32_t ubo_offset;
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@ -54,7 +54,7 @@ namespace hgl
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private:
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Pipeline * last_pipeline;
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MaterialParameters *last_mp[(size_t)DescriptorSetsType::RANGE_SIZE];
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MaterialParameters *last_mp[(size_t)DescriptorSetType::RANGE_SIZE];
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uint32_t last_vbo;
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void Render(RenderableInstance *);
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@ -54,7 +54,7 @@ class RenderPass;
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class GPUFence;
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class GPUSemaphore;
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enum class DescriptorSetsType
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enum class DescriptorSetType
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{
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//设计使其对应shader中的sets
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@ -48,12 +48,12 @@ public:
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public:
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MaterialParameters * CreateMP (const DescriptorSetsType &type)const;
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MaterialParameters * GetMP (const DescriptorSetsType &type)
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MaterialParameters * CreateMP (const DescriptorSetType &type)const;
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MaterialParameters * GetMP (const DescriptorSetType &type)
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{
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if(type==DescriptorSetsType::Material )return mp_m;else
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if(type==DescriptorSetsType::Renderable )return mp_r;else
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if(type==DescriptorSetsType::Global )return mp_g;else
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if(type==DescriptorSetType::Material )return mp_m;else
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if(type==DescriptorSetType::Renderable )return mp_r;else
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if(type==DescriptorSetType::Global )return mp_g;else
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return(nullptr);
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}
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@ -23,7 +23,7 @@ public:
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Material *GetMaterial(){return material;}
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MaterialParameters *GetMP(){return mp_value;}
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MaterialParameters *GetMP(const DescriptorSetsType &type);
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MaterialParameters *GetMP(const DescriptorSetType &type);
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};//class MaterialInstance
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
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@ -9,7 +9,7 @@ class MaterialParameters
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{
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const ShaderModuleMap *shader_map;
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DescriptorSetsType ds_type;
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DescriptorSetType ds_type;
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DescriptorSets *descriptor_sets;
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@ -17,17 +17,17 @@ private:
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friend class Material;
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MaterialParameters(const ShaderModuleMap *,const DescriptorSetsType &type,DescriptorSets *);
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MaterialParameters(const ShaderModuleMap *,const DescriptorSetType &type,DescriptorSets *);
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public:
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const DescriptorSetsType GetType (){return ds_type;}
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const DescriptorSetType GetType (){return ds_type;}
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DescriptorSets * GetDescriptorSet (){return descriptor_sets;}
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const VkDescriptorSet GetVkDescriptorSet ()const{return descriptor_sets->GetDescriptorSet();}
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public:
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#define MP_TYPE_IS(name) const bool is##name()const{return ds_type==DescriptorSetsType::name;}
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#define MP_TYPE_IS(name) const bool is##name()const{return ds_type==DescriptorSetType::name;}
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MP_TYPE_IS(Material)
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// MP_TYPE_IS(Texture)
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MP_TYPE_IS(Value)
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@ -52,7 +52,7 @@ public:
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const uint32_t GetBufferHash ()const{return buffer_hash;}
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MaterialParameters *GetMP (const DescriptorSetsType &type){return mat_inst->GetMP(type);}
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MaterialParameters *GetMP (const DescriptorSetType &type){return mat_inst->GetMP(type);}
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};//class RenderableInstance
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RenderableInstance *CreateRenderableInstance(Renderable *,MaterialInstance *,Pipeline *);
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@ -37,12 +37,12 @@ int Comparator<RenderNodePointer>::compare(const RenderNodePointer &obj_one,cons
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//比较材质实例
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{
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for(int i =(int)hgl::graph::DescriptorSetsType::BEGIN_RANGE;
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i<=(int)hgl::graph::DescriptorSetsType::END_RANGE;
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for(int i =(int)hgl::graph::DescriptorSetType::BEGIN_RANGE;
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i<=(int)hgl::graph::DescriptorSetType::END_RANGE;
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i++)
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{
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off=ri_one->GetMP((hgl::graph::DescriptorSetsType)i)
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-ri_two->GetMP((hgl::graph::DescriptorSetsType)i);
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off=ri_one->GetMP((hgl::graph::DescriptorSetType)i)
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-ri_two->GetMP((hgl::graph::DescriptorSetType)i);
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if(off)
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return off;
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@ -149,7 +149,7 @@ namespace hgl
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//为所有的材质绑定
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for(Material *mtl:material_sets)
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{
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MaterialParameters *mp=mtl->GetMP(DescriptorSetsType::Renderable);
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MaterialParameters *mp=mtl->GetMP(DescriptorSetType::Renderable);
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if(mp)
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mp->BindUBO("r_scene_info",mvp_array->GetBuffer(),false);
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@ -212,11 +212,11 @@ namespace hgl
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int ds_count=0;
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MaterialParameters *mp;
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for(int i=(int)DescriptorSetsType::BEGIN_RANGE;
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i<(int)DescriptorSetsType::Renderable;
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for(int i=(int)DescriptorSetType::BEGIN_RANGE;
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i<(int)DescriptorSetType::Renderable;
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i++)
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{
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mp=ri->GetMP((DescriptorSetsType)i);
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mp=ri->GetMP((DescriptorSetType)i);
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if(last_mp[i]!=mp)
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{
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@ -231,7 +231,7 @@ namespace hgl
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}
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{
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mp=ri->GetMP(DescriptorSetsType::Renderable);
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mp=ri->GetMP(DescriptorSetType::Renderable);
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if(mp)
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{
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@ -109,11 +109,11 @@ bool RenderCmdBuffer::BindDescriptorSets(RenderableInstance *ri)
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uint32_t count=0;
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MaterialParameters *mp;
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VkDescriptorSet ds[(size_t)DescriptorSetsType::RANGE_SIZE];
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VkDescriptorSet ds[(size_t)DescriptorSetType::RANGE_SIZE];
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ENUM_CLASS_FOR(DescriptorSetsType,int,i)
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ENUM_CLASS_FOR(DescriptorSetType,int,i)
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{
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mp=ri->GetMP((DescriptorSetsType)i);
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mp=ri->GetMP((DescriptorSetType)i);
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if(mp)
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{
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@ -22,10 +22,10 @@ void DescriptorSetLayoutCreater::Bind(const ShaderDescriptorList *sd_list,VkDesc
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{
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if(!sd_list||sd_list->GetCount()<=0)return;
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uint32_t binding_count[size_t(DescriptorSetsType::RANGE_SIZE)],
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old_count[size_t(DescriptorSetsType::RANGE_SIZE)],
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fin_count[size_t(DescriptorSetsType::RANGE_SIZE)];
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VkDescriptorSetLayoutBinding *p[size_t(DescriptorSetsType::RANGE_SIZE)];
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uint32_t binding_count[size_t(DescriptorSetType::RANGE_SIZE)],
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old_count[size_t(DescriptorSetType::RANGE_SIZE)],
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fin_count[size_t(DescriptorSetType::RANGE_SIZE)];
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VkDescriptorSetLayoutBinding *p[size_t(DescriptorSetType::RANGE_SIZE)];
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hgl_zero(binding_count);
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hgl_zero(old_count);
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@ -39,7 +39,7 @@ void DescriptorSetLayoutCreater::Bind(const ShaderDescriptorList *sd_list,VkDesc
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++binding_count[sd.set];
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}
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ENUM_CLASS_FOR(DescriptorSetsType,int,i)
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ENUM_CLASS_FOR(DescriptorSetType,int,i)
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if(binding_count[i]>0)
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{
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old_count[i]=sds[i].binding_list.GetCount();
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@ -67,7 +67,7 @@ void DescriptorSetLayoutCreater::Bind(const ShaderDescriptorList *sd_list,VkDesc
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}
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}
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ENUM_CLASS_FOR(DescriptorSetsType,int,i)
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ENUM_CLASS_FOR(DescriptorSetType,int,i)
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if(binding_count[i]>0)
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sds[i].binding_list.SetCount(old_count[i]+fin_count[i]);
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}
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@ -76,7 +76,7 @@ bool DescriptorSetLayoutCreater::CreatePipelineLayout()
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{
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fin_dsl_count=0;
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ENUM_CLASS_FOR(DescriptorSetsType,int,i)
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ENUM_CLASS_FOR(DescriptorSetType,int,i)
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{
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const int count=sds[i].binding_list.GetCount();
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@ -120,12 +120,12 @@ bool DescriptorSetLayoutCreater::CreatePipelineLayout()
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return(true);
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}
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DescriptorSets *DescriptorSetLayoutCreater::Create(const DescriptorSetsType &type)const
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DescriptorSets *DescriptorSetLayoutCreater::Create(const DescriptorSetType &type)const
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{
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if(!pipeline_layout)
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return(nullptr);
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ENUM_CLASS_RANGE_ERROR_RETURN_NULLPTR(DescriptorSetsType,type);
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ENUM_CLASS_RANGE_ERROR_RETURN_NULLPTR(DescriptorSetType,type);
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const uint32_t count=sds[(size_t)type].binding_list.GetCount();
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@ -24,9 +24,9 @@ class DescriptorSetLayoutCreater
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VkDescriptorSetLayout layout;
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};
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ShaderDescriptorSet sds[size_t(DescriptorSetsType::RANGE_SIZE)];
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ShaderDescriptorSet sds[size_t(DescriptorSetType::RANGE_SIZE)];
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VkDescriptorSetLayout fin_dsl[size_t(DescriptorSetsType::RANGE_SIZE)];
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VkDescriptorSetLayout fin_dsl[size_t(DescriptorSetType::RANGE_SIZE)];
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uint32_t fin_dsl_count;
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VkPipelineLayout pipeline_layout=VK_NULL_HANDLE;
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@ -35,7 +35,7 @@ public:
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DescriptorSetLayoutCreater(VkDevice dev,VkDescriptorPool dp)
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{
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ENUM_CLASS_FOR(DescriptorSetsType,int,i)
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ENUM_CLASS_FOR(DescriptorSetType,int,i)
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sds[i].layout=nullptr;
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hgl_zero(fin_dsl);
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@ -83,6 +83,6 @@ public:
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const VkPipelineLayout GetPipelineLayout()const{return pipeline_layout;}
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DescriptorSets *Create(const DescriptorSetsType &type)const;
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DescriptorSets *Create(const DescriptorSetType &type)const;
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};//class DescriptorSetLayoutCreater
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VK_NAMESPACE_END
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@ -22,9 +22,9 @@ Material::Material(const UTF8String &name,ShaderModuleMap *smm,List<VkPipelineSh
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vab=nullptr;
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}
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mp_m=CreateMP(DescriptorSetsType::Material);
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mp_r=CreateMP(DescriptorSetsType::Renderable);
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mp_g=CreateMP(DescriptorSetsType::Global);
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mp_m=CreateMP(DescriptorSetType::Material);
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mp_r=CreateMP(DescriptorSetType::Renderable);
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mp_g=CreateMP(DescriptorSetType::Global);
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}
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Material::~Material()
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@ -50,7 +50,7 @@ const VkPipelineLayout Material::GetPipelineLayout()const
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return dsl_creater->GetPipelineLayout();
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}
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MaterialParameters *Material::CreateMP(const DescriptorSetsType &type)const
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MaterialParameters *Material::CreateMP(const DescriptorSetType &type)const
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{
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DescriptorSets *ds=dsl_creater->Create(type);
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@ -5,7 +5,7 @@
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VK_NAMESPACE_BEGIN
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MaterialInstance *Material::CreateInstance()
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{
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MaterialParameters *mp=CreateMP(DescriptorSetsType::Value);
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MaterialParameters *mp=CreateMP(DescriptorSetType::Value);
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return(new MaterialInstance(this,mp));
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}
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@ -22,12 +22,12 @@ MaterialInstance::~MaterialInstance()
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SAFE_CLEAR(mp_value);
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}
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MaterialParameters *MaterialInstance::GetMP(const DescriptorSetsType &type)
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MaterialParameters *MaterialInstance::GetMP(const DescriptorSetType &type)
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{
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//if(type==DescriptorSetsType::Texture
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//if(type==DescriptorSetType::Texture
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// return mp_texture;
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if(type==DescriptorSetsType::Value)
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if(type==DescriptorSetType::Value)
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return mp_value;
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return material->GetMP(type);
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@ -4,7 +4,7 @@
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#include<hgl/graph/VKDescriptorSets.h>
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VK_NAMESPACE_BEGIN
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MaterialParameters::MaterialParameters(const ShaderModuleMap *smm,const DescriptorSetsType &type,DescriptorSets *ds)
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MaterialParameters::MaterialParameters(const ShaderModuleMap *smm,const DescriptorSetType &type,DescriptorSets *ds)
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{
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shader_map=smm;
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ds_type=type;
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