Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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@@ -18,7 +18,7 @@ struct Material3DCreateConfig:public MaterialCreateConfig,public Comparator<Mate
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public:
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Material3DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const Prim &p):MaterialCreateConfig(da,name,p)
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Material3DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(da,name,p)
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{
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rt_output.color=1; //输出一个颜色
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rt_output.depth=true; //不输出深度
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