Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
This commit is contained in:
@@ -51,7 +51,7 @@ private:
|
||||
|
||||
bool InitMaterial()
|
||||
{
|
||||
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"PureTexture2D",Prim::Fan);
|
||||
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"PureTexture2D",PrimitiveType::Fan);
|
||||
|
||||
cfg.coordinate_system=CoordinateSystem2D::NDC;
|
||||
cfg.local_to_world=false;
|
||||
@@ -62,7 +62,7 @@ private:
|
||||
return(false);
|
||||
|
||||
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
|
||||
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Fan); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Fan); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
|
||||
if(!pipeline)
|
||||
return(false);
|
||||
|
Reference in New Issue
Block a user