Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType

This commit is contained in:
2025-05-04 23:36:28 +08:00
parent 7169429ede
commit 2b251f06d4
31 changed files with 71 additions and 71 deletions

View File

@@ -47,7 +47,7 @@ private:
bool InitMaterial()
{
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=true;
@@ -65,7 +65,7 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}