Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType

This commit is contained in:
2025-05-04 23:36:28 +08:00
parent 7169429ede
commit 2b251f06d4
31 changed files with 71 additions and 71 deletions

View File

@@ -47,7 +47,7 @@ private:
bool InitPlaneGridMP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
cfg.local_to_world=true;
@@ -64,7 +64,7 @@ private:
mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
if(!mi_plane_grid)return(false);
pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,Prim::Lines);
pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
if(!pipeline_plane_grid)return(false);
}
@@ -73,7 +73,7 @@ private:
bool InitBillboardMP()
{
mtl::BillboardMaterialCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2D",Prim::Billboard);
mtl::BillboardMaterialCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2D",PrimitiveType::Billboard);
{
cfg.fixed_size=true;
@@ -83,7 +83,7 @@ private:
mi_billboard=db->CreateMaterialInstance(mci);
if(!mi_billboard)return(false);
pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,Prim::Billboard);
pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,PrimitiveType::Billboard);
if(!pipeline_billboard)return(false);
}

View File

@@ -47,7 +47,7 @@ private:
bool InitMaterial()
{
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=true;
@@ -65,7 +65,7 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}

View File

@@ -48,7 +48,7 @@ private:
bool InitMaterial()
{
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"PureColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"PureColor2D",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=true;
@@ -76,7 +76,7 @@ private:
}
}
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Triangles);
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Triangles);
return pipeline;
}

View File

@@ -87,7 +87,7 @@ private:
bool InitAutoMaterial()
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=false;
@@ -102,7 +102,7 @@ private:
bool InitPipeline()
{
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}

View File

@@ -46,7 +46,7 @@ private:
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
VILConfig vil_config;
@@ -70,7 +70,7 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}

View File

@@ -42,7 +42,7 @@ private:
bool InitAutoMaterial()
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=false;
@@ -57,7 +57,7 @@ private:
bool InitPipeline()
{
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}