Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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@@ -47,7 +47,7 @@ private:
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bool InitPlaneGridMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
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cfg.local_to_world=true;
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@@ -64,7 +64,7 @@ private:
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mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
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if(!mi_plane_grid)return(false);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,Prim::Lines);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
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if(!pipeline_plane_grid)return(false);
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}
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@@ -73,7 +73,7 @@ private:
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bool InitBillboardMP()
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{
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mtl::BillboardMaterialCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2D",Prim::Billboard);
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mtl::BillboardMaterialCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2D",PrimitiveType::Billboard);
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{
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cfg.fixed_size=true;
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@@ -83,7 +83,7 @@ private:
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mi_billboard=db->CreateMaterialInstance(mci);
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if(!mi_billboard)return(false);
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,Prim::Billboard);
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,PrimitiveType::Billboard);
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if(!pipeline_billboard)return(false);
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}
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@@ -47,7 +47,7 @@ private:
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bool InitMaterial()
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{
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=true;
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@@ -65,7 +65,7 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -48,7 +48,7 @@ private:
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bool InitMaterial()
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{
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"PureColor2D",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"PureColor2D",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=true;
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@@ -76,7 +76,7 @@ private:
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}
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}
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Triangles);
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Triangles);
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return pipeline;
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}
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@@ -87,7 +87,7 @@ private:
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bool InitAutoMaterial()
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
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@@ -102,7 +102,7 @@ private:
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bool InitPipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -46,7 +46,7 @@ private:
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bool InitMaterial()
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
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VILConfig vil_config;
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@@ -70,7 +70,7 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -42,7 +42,7 @@ private:
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bool InitAutoMaterial()
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
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@@ -57,7 +57,7 @@ private:
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bool InitPipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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