Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType

This commit is contained in:
2025-05-04 23:36:28 +08:00
parent 7169429ede
commit 2b251f06d4
31 changed files with 71 additions and 71 deletions

View File

@@ -46,7 +46,7 @@ private:
bool InitAutoMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",Prim::Lines);
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Lines);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=false;
@@ -60,7 +60,7 @@ private:
bool InitPipeline()
{
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Lines);
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Lines);
return pipeline;
}

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@@ -53,8 +53,8 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
//pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,Prim::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
//pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),PrimitiveType::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,PrimitiveType::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);

View File

@@ -66,7 +66,7 @@ private:
if(!material_instance)
return(false);
pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),PrimitiveType::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);

View File

@@ -47,7 +47,7 @@ private:
bool InitPlaneGridMP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
cfg.local_to_world=true;
@@ -64,7 +64,7 @@ private:
mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
if(!mi_plane_grid)return(false);
pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,Prim::Lines);
pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
if(!pipeline_plane_grid)return(false);
}
@@ -73,7 +73,7 @@ private:
bool InitBillboardMP()
{
mtl::BillboardMaterialCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2D",Prim::Billboard);
mtl::BillboardMaterialCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2D",PrimitiveType::Billboard);
{
cfg.fixed_size=true;
@@ -83,7 +83,7 @@ private:
mi_billboard=db->CreateMaterialInstance(mci);
if(!mi_billboard)return(false);
pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,Prim::Billboard);
pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,PrimitiveType::Billboard);
if(!pipeline_billboard)return(false);
}

View File

@@ -47,7 +47,7 @@ private:
bool InitMaterial()
{
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=true;
@@ -65,7 +65,7 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}

View File

@@ -48,7 +48,7 @@ private:
bool InitMaterial()
{
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"PureColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"PureColor2D",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=true;
@@ -76,7 +76,7 @@ private:
}
}
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Triangles);
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Triangles);
return pipeline;
}

View File

@@ -87,7 +87,7 @@ private:
bool InitAutoMaterial()
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=false;
@@ -102,7 +102,7 @@ private:
bool InitPipeline()
{
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}

View File

@@ -46,7 +46,7 @@ private:
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
VILConfig vil_config;
@@ -70,7 +70,7 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}

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@@ -42,7 +42,7 @@ private:
bool InitAutoMaterial()
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=false;
@@ -57,7 +57,7 @@ private:
bool InitPipeline()
{
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}

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@@ -88,7 +88,7 @@ namespace
RenderPass *render_pass=device->GetRenderPass();
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
cfg.mtl_name="VertexLuminance3D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
cfg.local_to_world=true;
@@ -107,7 +107,7 @@ namespace
}
{
gizmo_line.pipeline=render_pass->CreatePipeline(gizmo_line.mtl,InlinePipeline::Solid3D,Prim::Lines);
gizmo_line.pipeline=render_pass->CreatePipeline(gizmo_line.mtl,InlinePipeline::Solid3D,PrimitiveType::Lines);
if(!gizmo_line.pipeline)
return(false);
@@ -142,7 +142,7 @@ namespace
RenderPass *render_pass=device->GetRenderPass();
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"Gizmo3D",Prim::Triangles);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"Gizmo3D",PrimitiveType::Triangles);
cfg.local_to_world=true;
cfg.material_instance=true;
@@ -160,7 +160,7 @@ namespace
}
{
gizmo_triangle.pipeline=render_pass->CreatePipeline(gizmo_triangle.mtl,InlinePipeline::Solid3D,Prim::Triangles);
gizmo_triangle.pipeline=render_pass->CreatePipeline(gizmo_triangle.mtl,InlinePipeline::Solid3D,PrimitiveType::Triangles);
if(!gizmo_triangle.pipeline)
return(false);
}

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@@ -49,7 +49,7 @@ private:
bool InitMDP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"MetricCellsGrid",Prim::Fan);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"MetricCellsGrid",PrimitiveType::Fan);
cfg.local_to_world=true;
@@ -76,7 +76,7 @@ private:
material_instance=db->CreateMaterialInstance(material,nullptr,&mcg_data);
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Fan);
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,PrimitiveType::Fan);
return pipeline;
}

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@@ -26,7 +26,7 @@ private:
bool InitMDP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
cfg.local_to_world=true;
cfg.position_format=VAT_VEC2;
@@ -50,7 +50,7 @@ private:
ce=COLOR((int)ce+1);
}
pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D,Prim::Lines);
pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D,PrimitiveType::Lines);
return pipeline;
}

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@@ -51,7 +51,7 @@ private:
bool InitMaterialAndPipeline()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance2D",Prim::Lines);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance2D",PrimitiveType::Lines);
cfg.local_to_world=true;
@@ -69,7 +69,7 @@ private:
mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
if(!mi_plane_grid)return(false);
pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,Prim::Lines);
pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
if(!pipeline_plane_grid)return(false);
}
@@ -83,7 +83,7 @@ private:
mi_line=db->CreateMaterialInstance(mtl_line,nullptr,&yellow_color);
if(!mi_line)return(false);
pipeline_line=CreatePipeline(mtl_line,InlinePipeline::Solid3D,Prim::Lines);
pipeline_line=CreatePipeline(mtl_line,InlinePipeline::Solid3D,PrimitiveType::Lines);
if(!pipeline_line)
return(false);

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@@ -104,7 +104,7 @@ private:
bool InitVertexLumMP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
cfg.local_to_world=true;
@@ -114,7 +114,7 @@ private:
mi_plane_grid=db->CreateMaterialInstance(mtl_vertex_lum,nullptr,&white_color);
if(!mi_plane_grid)return(false);
p_line=CreatePipeline(mtl_vertex_lum,InlinePipeline::Solid3D,Prim::Lines);
p_line=CreatePipeline(mtl_vertex_lum,InlinePipeline::Solid3D,PrimitiveType::Lines);
if(!p_line)
return(false);
@@ -132,7 +132,7 @@ private:
bool InitBlinnPhongSunLightMP()
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",Prim::Triangles);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",PrimitiveType::Triangles);
cfg.local_to_world=true;
cfg.material_instance=true;
@@ -170,7 +170,7 @@ private:
if(!mi_blinnphong[i])return(false);
}
p_blinnphong=CreatePipeline(mtl_blinnphong,InlinePipeline::Solid3D,Prim::Triangles);
p_blinnphong=CreatePipeline(mtl_blinnphong,InlinePipeline::Solid3D,PrimitiveType::Triangles);
if(!p_blinnphong)
return(false);

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@@ -51,7 +51,7 @@ private:
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"PureTexture2D",Prim::Fan);
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"PureTexture2D",PrimitiveType::Fan);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=false;
@@ -62,7 +62,7 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Fan); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Fan); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);

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@@ -47,7 +47,7 @@ private:
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2D",Prim::SolidRectangles);
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2D",PrimitiveType::SolidRectangles);
cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
cfg.local_to_world=false;
@@ -58,7 +58,7 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);

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@@ -91,7 +91,7 @@ private:
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2DArray",Prim::SolidRectangles);
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2DArray",PrimitiveType::SolidRectangles);
cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
cfg.local_to_world=true;
@@ -101,7 +101,7 @@ private:
if(!material)
return(false);
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::SolidRectangles); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);