Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
This commit is contained in:
@@ -46,7 +46,7 @@ private:
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bool InitAutoMaterial()
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{
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",Prim::Lines);
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Lines);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
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@@ -60,7 +60,7 @@ private:
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bool InitPipeline()
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{
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Lines);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Lines);
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return pipeline;
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}
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@@ -53,8 +53,8 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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//pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::LineStrip); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,Prim::LineStrip); //等同上一行,为Framework重载,默认使用swapchain的render target
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//pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),PrimitiveType::LineStrip); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,PrimitiveType::LineStrip); //等同上一行,为Framework重载,默认使用swapchain的render target
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if(!pipeline)
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return(false);
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@@ -66,7 +66,7 @@ private:
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if(!material_instance)
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return(false);
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pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::SolidRectangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),PrimitiveType::SolidRectangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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if(!pipeline)
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return(false);
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@@ -47,7 +47,7 @@ private:
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bool InitPlaneGridMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
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cfg.local_to_world=true;
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@@ -64,7 +64,7 @@ private:
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mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
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if(!mi_plane_grid)return(false);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,Prim::Lines);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
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if(!pipeline_plane_grid)return(false);
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}
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@@ -73,7 +73,7 @@ private:
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bool InitBillboardMP()
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{
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mtl::BillboardMaterialCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2D",Prim::Billboard);
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mtl::BillboardMaterialCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2D",PrimitiveType::Billboard);
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{
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cfg.fixed_size=true;
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@@ -83,7 +83,7 @@ private:
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mi_billboard=db->CreateMaterialInstance(mci);
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if(!mi_billboard)return(false);
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,Prim::Billboard);
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pipeline_billboard=CreatePipeline(mi_billboard,InlinePipeline::Solid3D,PrimitiveType::Billboard);
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if(!pipeline_billboard)return(false);
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}
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@@ -47,7 +47,7 @@ private:
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bool InitMaterial()
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{
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=true;
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@@ -65,7 +65,7 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -48,7 +48,7 @@ private:
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bool InitMaterial()
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{
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"PureColor2D",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"PureColor2D",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=true;
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@@ -76,7 +76,7 @@ private:
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}
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}
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Triangles);
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Triangles);
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return pipeline;
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}
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@@ -87,7 +87,7 @@ private:
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bool InitAutoMaterial()
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
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@@ -102,7 +102,7 @@ private:
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bool InitPipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -46,7 +46,7 @@ private:
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bool InitMaterial()
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
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VILConfig vil_config;
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@@ -70,7 +70,7 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -42,7 +42,7 @@ private:
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bool InitAutoMaterial()
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
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@@ -57,7 +57,7 @@ private:
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bool InitPipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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@@ -88,7 +88,7 @@ namespace
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RenderPass *render_pass=device->GetRenderPass();
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
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cfg.mtl_name="VertexLuminance3D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
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cfg.local_to_world=true;
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@@ -107,7 +107,7 @@ namespace
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}
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{
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gizmo_line.pipeline=render_pass->CreatePipeline(gizmo_line.mtl,InlinePipeline::Solid3D,Prim::Lines);
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gizmo_line.pipeline=render_pass->CreatePipeline(gizmo_line.mtl,InlinePipeline::Solid3D,PrimitiveType::Lines);
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if(!gizmo_line.pipeline)
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return(false);
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@@ -142,7 +142,7 @@ namespace
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RenderPass *render_pass=device->GetRenderPass();
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"Gizmo3D",Prim::Triangles);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"Gizmo3D",PrimitiveType::Triangles);
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cfg.local_to_world=true;
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cfg.material_instance=true;
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@@ -160,7 +160,7 @@ namespace
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}
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{
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gizmo_triangle.pipeline=render_pass->CreatePipeline(gizmo_triangle.mtl,InlinePipeline::Solid3D,Prim::Triangles);
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gizmo_triangle.pipeline=render_pass->CreatePipeline(gizmo_triangle.mtl,InlinePipeline::Solid3D,PrimitiveType::Triangles);
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if(!gizmo_triangle.pipeline)
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return(false);
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}
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@@ -49,7 +49,7 @@ private:
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bool InitMDP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"MetricCellsGrid",Prim::Fan);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"MetricCellsGrid",PrimitiveType::Fan);
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cfg.local_to_world=true;
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@@ -76,7 +76,7 @@ private:
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material_instance=db->CreateMaterialInstance(material,nullptr,&mcg_data);
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pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Fan);
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pipeline=CreatePipeline(material,InlinePipeline::Solid3D,PrimitiveType::Fan);
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return pipeline;
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}
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@@ -26,7 +26,7 @@ private:
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bool InitMDP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
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cfg.local_to_world=true;
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cfg.position_format=VAT_VEC2;
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@@ -50,7 +50,7 @@ private:
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ce=COLOR((int)ce+1);
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}
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pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D,Prim::Lines);
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pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D,PrimitiveType::Lines);
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return pipeline;
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}
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@@ -51,7 +51,7 @@ private:
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bool InitMaterialAndPipeline()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance2D",Prim::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance2D",PrimitiveType::Lines);
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cfg.local_to_world=true;
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@@ -69,7 +69,7 @@ private:
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mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
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if(!mi_plane_grid)return(false);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,Prim::Lines);
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pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,PrimitiveType::Lines);
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if(!pipeline_plane_grid)return(false);
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}
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@@ -83,7 +83,7 @@ private:
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mi_line=db->CreateMaterialInstance(mtl_line,nullptr,&yellow_color);
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if(!mi_line)return(false);
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pipeline_line=CreatePipeline(mtl_line,InlinePipeline::Solid3D,Prim::Lines);
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pipeline_line=CreatePipeline(mtl_line,InlinePipeline::Solid3D,PrimitiveType::Lines);
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if(!pipeline_line)
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return(false);
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@@ -104,7 +104,7 @@ private:
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bool InitVertexLumMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
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cfg.local_to_world=true;
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@@ -114,7 +114,7 @@ private:
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mi_plane_grid=db->CreateMaterialInstance(mtl_vertex_lum,nullptr,&white_color);
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if(!mi_plane_grid)return(false);
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p_line=CreatePipeline(mtl_vertex_lum,InlinePipeline::Solid3D,Prim::Lines);
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p_line=CreatePipeline(mtl_vertex_lum,InlinePipeline::Solid3D,PrimitiveType::Lines);
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if(!p_line)
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return(false);
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@@ -132,7 +132,7 @@ private:
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bool InitBlinnPhongSunLightMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",Prim::Triangles);
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",PrimitiveType::Triangles);
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cfg.local_to_world=true;
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cfg.material_instance=true;
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@@ -170,7 +170,7 @@ private:
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if(!mi_blinnphong[i])return(false);
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}
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p_blinnphong=CreatePipeline(mtl_blinnphong,InlinePipeline::Solid3D,Prim::Triangles);
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p_blinnphong=CreatePipeline(mtl_blinnphong,InlinePipeline::Solid3D,PrimitiveType::Triangles);
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if(!p_blinnphong)
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return(false);
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@@ -51,7 +51,7 @@ private:
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bool InitMaterial()
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{
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"PureTexture2D",Prim::Fan);
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"PureTexture2D",PrimitiveType::Fan);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
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@@ -62,7 +62,7 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Fan); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::Fan); //等同上一行,为Framework重载,默认使用swapchain的render target
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if(!pipeline)
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return(false);
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@@ -47,7 +47,7 @@ private:
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bool InitMaterial()
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{
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2D",Prim::SolidRectangles);
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2D",PrimitiveType::SolidRectangles);
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cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
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cfg.local_to_world=false;
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@@ -58,7 +58,7 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::SolidRectangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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if(!pipeline)
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return(false);
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@@ -91,7 +91,7 @@ private:
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bool InitMaterial()
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{
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2DArray",Prim::SolidRectangles);
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2DArray",PrimitiveType::SolidRectangles);
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cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
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cfg.local_to_world=true;
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@@ -101,7 +101,7 @@ private:
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if(!material)
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return(false);
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::SolidRectangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,PrimitiveType::SolidRectangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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if(!pipeline)
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return(false);
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