改进RenderList类
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@@ -13,9 +13,8 @@ namespace hgl
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class SceneNode;
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struct Camera;
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class Frustum;
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using RenderList=List<const SceneNode *>; ///<渲染列表类型重定义
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class RenderList;
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using RenderListCompFunc=float (*)(Camera *,SceneNode *,SceneNode *); ///<渲染列表排序比较函数
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float CameraLengthComp(Camera *,SceneNode *,SceneNode *); ///<摄像机距离比较函数
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@@ -98,7 +97,7 @@ namespace hgl
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bool ExpendToList(RenderList *rl,Frustum *f)const ///<展开到渲染列表(使用平截头裁剪)
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{return ExpendToList(rl,FrustumClipFilter,f);}
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bool ExpendToList(RenderList *,const Matrix4f &,const Matrix4f &,RenderListCompFunc=nullptr)const; ///<展开到渲染列表(使用平截头裁剪并排序)
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// bool ExpendToList(RenderList *,const Matrix4f &,const Matrix4f &,RenderListCompFunc=nullptr)const; ///<展开到渲染列表(使用平截头裁剪并排序)
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bool ExpendToList(RenderList *,Camera *,RenderListCompFunc=nullptr)const; ///<展开到渲染列表(使用摄像机平截头裁剪并排序)
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};//class SceneNode
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}//namespace graph
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