rename a class, use GPUSemaphore instead Semaphore

This commit is contained in:
hyzboy 2020-10-18 13:52:06 +08:00
parent 7998fa6e41
commit 282344f61e
3 changed files with 6 additions and 6 deletions

View File

@ -46,7 +46,7 @@ class IndexBuffer;
class CommandBuffer;
class RenderPass;
class Fence;
class Semaphore;
class GPUSemaphore;
class DescriptorSetLayoutCreater;

View File

@ -3,7 +3,7 @@
#include<hgl/graph/vulkan/VK.h>
VK_NAMESPACE_BEGIN
class Semaphore
class GPUSemaphore
{
VkDevice device;
VkSemaphore sem;
@ -12,7 +12,7 @@ private:
friend class Device;
Semaphore(VkDevice d,VkSemaphore s)
GPUSemaphore(VkDevice d,VkSemaphore s)
{
device=d;
sem=s;
@ -20,11 +20,11 @@ private:
public:
~Semaphore();
~GPUSemaphore();
operator VkSemaphore(){return sem;}
operator const VkSemaphore *()const{return &sem;}
};//class Semaphore
};//class GPUSemaphore
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SEMAPHORE_INCLUDE

View File

@ -1,6 +1,6 @@
#include<hgl/graph/vulkan/VKSemaphore.h>
VK_NAMESPACE_BEGIN
Semaphore::~Semaphore()
GPUSemaphore::~GPUSemaphore()
{
vkDestroySemaphore(device,sem,nullptr);
}