moved CreatePipeline functions to RenderPass class.
This commit is contained in:
@@ -28,10 +28,6 @@ protected:
|
||||
Texture2D **color_textures;
|
||||
Texture2D *depth_texture;
|
||||
|
||||
protected:
|
||||
|
||||
ObjectList<Pipeline> pipeline_list;
|
||||
|
||||
protected:
|
||||
|
||||
friend class GPUDevice;
|
||||
@@ -45,22 +41,13 @@ public:
|
||||
|
||||
const VkExtent2D & GetExtent ()const {return extent;}
|
||||
virtual RenderPass * GetRenderPass () {return render_pass;}
|
||||
virtual const VkRenderPass GetVkRenderPass ()const {return *render_pass;}
|
||||
virtual const VkRenderPass GetVkRenderPass ()const {return render_pass->GetVkRenderPass();}
|
||||
virtual const uint32_t GetColorCount ()const {return fbo->GetColorCount();}
|
||||
virtual Framebuffer * GetFramebuffer () {return fbo;}
|
||||
|
||||
virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
|
||||
virtual Texture2D * GetDepthTexture (){return depth_texture;}
|
||||
|
||||
public: //pipeline
|
||||
|
||||
Pipeline *CreatePipeline(Material *, const InlinePipeline &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(Material *, PipelineData *, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, PipelineData *, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(Material *, const OSString &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
|
||||
Pipeline *CreatePipeline(MaterialInstance *, const OSString &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
|
||||
|
||||
public: // command buffer
|
||||
|
||||
GPUSemaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;}
|
||||
|
Reference in New Issue
Block a user