use MaterialInstance in Geometry2D&HQFilterTexture
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
// 3.Geometry2D
|
||||
// Geometry2D
|
||||
// 该范例有两个作用:
|
||||
// 一、测试绘制2D几何体
|
||||
// 二、试验动态合并材质渲染机制
|
||||
@@ -20,26 +20,26 @@ bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
|
||||
constexpr uint32_t SCREEN_WIDTH=128;
|
||||
constexpr uint32_t SCREEN_HEIGHT=128;
|
||||
|
||||
struct WorldConfig
|
||||
{
|
||||
Matrix4f mvp;
|
||||
}world;
|
||||
static Vector4f color(1,1,0,1);
|
||||
|
||||
class TestApp:public VulkanApplicationFramework
|
||||
{
|
||||
Camera cam;
|
||||
|
||||
private:
|
||||
|
||||
SceneNode render_root;
|
||||
RenderList render_list;
|
||||
|
||||
vulkan::Material * material =nullptr;
|
||||
vulkan::DescriptorSets * descriptor_sets =nullptr;
|
||||
vulkan::MaterialInstance * material_instance =nullptr;
|
||||
|
||||
vulkan::Renderable *ro_rectangle =nullptr,
|
||||
*ro_circle =nullptr,
|
||||
*ro_round_rectangle =nullptr;
|
||||
|
||||
vulkan::Buffer * ubo_mvp =nullptr;
|
||||
vulkan::Buffer * ubo_color_material =nullptr;
|
||||
|
||||
vulkan::Pipeline * pipeline =nullptr;
|
||||
|
||||
@@ -48,14 +48,14 @@ private:
|
||||
bool InitMaterial()
|
||||
{
|
||||
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert.spv"),
|
||||
OS_TEXT("res/shader/drand48.frag.spv"));
|
||||
OS_TEXT("res/shader/FlatColor.frag.spv"));
|
||||
if(!material)
|
||||
return(false);
|
||||
|
||||
descriptor_sets=material->CreateDescriptorSets();
|
||||
|
||||
material_instance=material->CreateInstance();
|
||||
|
||||
db->Add(material);
|
||||
db->Add(descriptor_sets);
|
||||
db->Add(material_instance);
|
||||
return(true);
|
||||
}
|
||||
|
||||
@@ -94,21 +94,35 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
vulkan::Buffer *CreateUBO(const UTF8String &name,const VkDeviceSize size,void *data)
|
||||
{
|
||||
vulkan::Buffer *ubo=device->CreateUBO(size,data);
|
||||
|
||||
if(!ubo)
|
||||
return(nullptr);
|
||||
|
||||
if(!material_instance->BindUBO(name,ubo))
|
||||
{
|
||||
SAFE_CLEAR(ubo);
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
return ubo;
|
||||
}
|
||||
|
||||
bool InitUBO()
|
||||
{
|
||||
const VkExtent2D extent=sc_render_target->GetExtent();
|
||||
|
||||
world.mvp=ortho(extent.width,extent.height);
|
||||
cam.width=extent.width;
|
||||
cam.height=extent.height;
|
||||
|
||||
ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world);
|
||||
cam.Refresh();
|
||||
|
||||
ubo_mvp =CreateUBO("world", sizeof(WorldMatrix),&cam.matrix);
|
||||
ubo_color_material =CreateUBO("color_material",sizeof(Vector4f),&color);
|
||||
|
||||
if(!ubo_mvp)
|
||||
return(false);
|
||||
|
||||
if(!descriptor_sets->BindUBO(material->GetUBO("world"),ubo_mvp))
|
||||
return(false);
|
||||
|
||||
descriptor_sets->Update();
|
||||
material_instance->Update();
|
||||
return(true);
|
||||
}
|
||||
|
||||
@@ -128,9 +142,9 @@ private:
|
||||
|
||||
bool InitScene()
|
||||
{
|
||||
render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_rectangle));
|
||||
render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_round_rectangle));
|
||||
render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_circle));
|
||||
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_rectangle));
|
||||
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_round_rectangle));
|
||||
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance->GetDescriptorSets(),ro_circle));
|
||||
|
||||
render_root.ExpendToList(&render_list);
|
||||
BuildCommandBuffer(&render_list);
|
||||
@@ -163,6 +177,13 @@ public:
|
||||
|
||||
void Resize(int w,int h) override
|
||||
{
|
||||
cam.width=w;
|
||||
cam.height=h;
|
||||
|
||||
cam.Refresh();
|
||||
|
||||
ubo_mvp->Write(&cam.matrix);
|
||||
|
||||
BuildCommandBuffer(&render_list);
|
||||
}
|
||||
};//class TestApp:public VulkanApplicationFramework
|
||||
|
Reference in New Issue
Block a user