adjusted path of examples.
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129
example/Texture/texture_format_list.cpp
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129
example/Texture/texture_format_list.cpp
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#include<iostream>
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#include<iomanip>
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKInstance.h>
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using namespace hgl;
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using namespace hgl::graph;
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VK_NAMESPACE_USING;
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constexpr char *texture_compress_name[]=
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{
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"NONE",
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"S3TC",
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"PVRTC",
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"ETC1",
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"ETC2",
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"EAC",
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"ATC",
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"ASTC",
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"YUV"
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};
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constexpr char *data_type_name[]
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{
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"NONE",
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"UNORM",
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"SNORM",
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"USCALED",
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"SSCALED",
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"UINT",
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"SINT",
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"UFLOAT",
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"SFLOAT",
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"SRGB"
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};//
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VulkanInstance *InitVulkanInstance()
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{
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#ifdef _DEBUG
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if(!CheckStrideBytesByFormat())
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{
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std::cerr<<"check stride bytes by format failed."<<std::endl;
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return(nullptr);
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}
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#endif//_DEBUG
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InitNativeWindowSystem();
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//InitVulkanProperties();
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CreateInstanceLayerInfo cili;
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memset(&cili,0,sizeof(CreateInstanceLayerInfo));
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cili.lunarg.standard_validation=true;
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cili.khronos.validation=true;
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return CreateInstance("VulkanTest",nullptr,&cili);
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}
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int main(int,char **)
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{
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Window * win =nullptr;
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VulkanInstance * inst =nullptr;
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GPUDevice * device =nullptr;
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const GPUPhysicalDevice * physical_device =nullptr;
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inst=InitVulkanInstance();
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if(!inst)
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{
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std::cerr<<"[VULKAN FATAL ERROR] Create Vulkan Instance failed.";
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return(false);
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}
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physical_device=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU);
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if(!physical_device)
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physical_device=inst->GetDevice(VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU);
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uint32_t count;
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const VulkanFormat *vf=GetVulkanFormatList(count);
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if(!count)return(255);
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for(uint32_t i=0;i<count;i++)
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{
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std::cout<<std::setw(4)<<i<<". ";
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std::cout<<"Format [ID:"<<std::setw(10)<<vf->format<<"]["<<std::setw(16)<<vf->name<<"]";
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if(vf->depth!=VulkanBaseType::NONE)
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std::cout<<"[ Depth:"<<std::setw(8)<<data_type_name[size_t(vf->depth)]<<"]";
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if(vf->stencil!=VulkanBaseType::NONE)
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std::cout<<"[Stencil:"<<std::setw(8)<<data_type_name[size_t(vf->stencil)]<<"]";
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if((vf->depth==VulkanBaseType::NONE)
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&&(vf->stencil==VulkanBaseType::NONE))
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std::cout<<"[ Color:"<<std::setw(8)<<data_type_name[size_t(vf->color)]<<"]";
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{
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const VkFormatProperties fp=physical_device->GetFormatProperties(vf->format);
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char olb[]="[ ]";
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if(fp.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT )olb[1]='O';
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if(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT )olb[2]='L';
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if(fp.bufferFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT )olb[2]='B';
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std::cout<<olb;
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}
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if(vf->compress_type!=TextureCompressType::NONE)
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std::cout<<" use "<<texture_compress_name[size_t(vf->compress_type)]<<" compress.";
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else
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std::cout<<std::setw(4)<<vf->bytes<<" bytes/pixel.";
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std::cout<<std::endl;
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++vf;
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}
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delete inst;
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return 0;
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}
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