adjusted path of examples.
This commit is contained in:
16
example/Basic/CMakeLists.txt
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16
example/Basic/CMakeLists.txt
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@@ -0,0 +1,16 @@
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macro(CreateProject name)
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add_executable(${name} ${ARGN} ${VULKAN_APP_FRAMEWORK})
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target_link_libraries(${name} ${ULRE})
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IF(MSVC)
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set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
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set_property(TARGET ${name} PROPERTY VS_DPI_AWARE "PerMonitor")
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ENDIF()
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set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example/Vulkan/Basic")
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endmacro()
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CreateProject(01_draw_triangle_in_NDC draw_triangle_in_NDC.cpp)
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CreateProject(02_draw_triangle_use_UBO draw_triangle_use_UBO.cpp)
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CreateProject(03_auto_instance auto_instance.cpp)
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CreateProject(04_auto_merge_material_instance auto_merge_material_instance.cpp)
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137
example/Basic/auto_instance.cpp
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137
example/Basic/auto_instance.cpp
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@@ -0,0 +1,137 @@
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// 该范例主要演示使用RenderList系统绘制多个三角形,并利用RenderList进行排序以及自动合并进行Instance渲染
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1024;
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constexpr uint32_t SCREEN_HEIGHT=1024;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr float position_data[VERTEX_COUNT*2]=
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{
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0.0, 0.0,
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-0.1, 0.9,
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0.1, 0.9
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};
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constexpr uint8 color_data[VERTEX_COUNT][4]=
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{ {255,0,0,255},
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{0,255,0,255},
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{0,0,255,255}
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};
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class TestApp:public VulkanApplicationFramework
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{
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private:
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SceneNode render_root;
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RenderList * render_list =nullptr;
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MaterialInstance * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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Pipeline * pipeline =nullptr;
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private:
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bool InitMaterial()
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{
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{
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=true;
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
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VILConfig vil_config;
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vil_config.Add(VAN::Color,VF_V4UN8);
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material_instance=db->CreateMaterialInstance(mci,&vil_config);
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}
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if(!material_instance)
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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bool InitVBO()
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{
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RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
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if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
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if(!rpc.SetVBO(VAN::Color, VF_V4UN8, color_data ))return(false);
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render_obj=rpc.Create(material_instance,pipeline);
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if(!render_obj)
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return(false);
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for(uint i=0;i<12;i++)
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render_root.CreateSubNode(rotate(deg2rad(30*i),Vector3f(0,0,1)),render_obj);
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render_root.RefreshMatrix();
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render_list->Expend(&render_root);
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return(true);
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}
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public:
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~TestApp()
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{
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SAFE_CLEAR(render_list);
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}
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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render_list=new RenderList(device);
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if(!InitMaterial())
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return(false);
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if(!InitVBO())
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return(false);
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BuildCommandBuffer(render_list);
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return(true);
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}
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void Resize(int w,int h)override
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{
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VulkanApplicationFramework::Resize(w,h);
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BuildCommandBuffer(render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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146
example/Basic/auto_merge_material_instance.cpp
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146
example/Basic/auto_merge_material_instance.cpp
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@@ -0,0 +1,146 @@
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// 该范例主要演示使用一个材质下的不同材质实例传递颜色参数绘制三角形,并依赖RenderList中的自动合并功能,让同一材质下所有不同材质实例的对象一次渲染完成。
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/color/Color.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1024;
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constexpr uint32_t SCREEN_HEIGHT=1024;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr float position_data[VERTEX_COUNT*2]=
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{
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0.0, 0.0,
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-0.1, 0.9,
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0.1, 0.9
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};
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constexpr uint DRAW_OBJECT_COUNT=12;
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class TestApp:public VulkanApplicationFramework
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{
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private:
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SceneNode render_root;
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RenderList * render_list =nullptr;
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Material * material =nullptr;
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struct
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{
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MaterialInstance * mi;
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Renderable * r;
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}render_obj[DRAW_OBJECT_COUNT]{};
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Pipeline * pipeline =nullptr;
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private:
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bool InitMaterial()
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{
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{
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"PureColor2D",Prim::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=true;
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreatePureColor2D(&cfg);
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material=db->CreateMaterial(mci);
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if(!material)
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return(false);
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for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
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{
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render_obj[i].mi=db->CreateMaterialInstance(material);
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if(!render_obj[i].mi)
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return(false);
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Color4f color=GetColor4f((COLOR)(i+int(COLOR::Blue)),1.0);
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render_obj[i].mi->WriteMIData(color); //设置MaterialInstance的数据
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}
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}
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Triangles);
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return pipeline;
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}
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bool InitVBOAndRenderList()
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{
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RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
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if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
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for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
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{
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render_obj[i].r=rpc.Create(render_obj[i].mi,pipeline);
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if(!render_obj[i].r)
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return(false);
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render_root.CreateSubNode(rotate(deg2rad(360/DRAW_OBJECT_COUNT*i),Vector3f(0,0,1)),render_obj[i].r);
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}
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render_root.RefreshMatrix();
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render_list->Expend(&render_root);
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return(true);
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}
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public:
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~TestApp()
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{
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SAFE_CLEAR(render_list);
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}
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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render_list=new RenderList(device);
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if(!InitMaterial())
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return(false);
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if(!InitVBOAndRenderList())
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return(false);
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BuildCommandBuffer(render_list);
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return(true);
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}
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void Resize(int w,int h)override
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{
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VulkanApplicationFramework::Resize(w,h);
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BuildCommandBuffer(render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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166
example/Basic/draw_triangle_in_NDC.cpp
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166
example/Basic/draw_triangle_in_NDC.cpp
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@@ -0,0 +1,166 @@
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// 该范例主要演示使用NDC坐标系直接绘制一个渐变色的三角形
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/math/HalfFloat.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/SceneInfo.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr float position_data_float[VERTEX_COUNT*2]=
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{
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0.0, -0.5,
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-0.5, 0.5,
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0.5, 0.5
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};
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#define USE_HALF_FLOAT_POSITION
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#ifdef USE_HALF_FLOAT_POSITION
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constexpr VkFormat PositionFormat=VF_V2HF;
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half_float position_data_hf[VERTEX_COUNT*2];
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#define position_data position_data_hf
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#else
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constexpr VkFormat PositionFormat=VF_V2F;
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#define position_data position_data_float
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#endif//USE_HALF_FLOAT_POSITION
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#define USE_UNORM8_COLOR
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#ifdef USE_UNORM8_COLOR
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constexpr uint8 color_data[VERTEX_COUNT*4]=
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{ 255,0,0,255,
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0,255,0,255,
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0,0,255,255
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};
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constexpr VkFormat ColorFormat=VF_V4UN8;
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#else
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constexpr float color_data[VERTEX_COUNT*4]=
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{ 1,0,0,1,
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0,1,0,1,
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0,0,1,1
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};
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constexpr VkFormat ColorFormat=VF_V4F;
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#endif//USE_UNORM8_COLOR
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class TestApp:public VulkanApplicationFramework
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{
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private:
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#if defined(USE_HALF_FLOAT_POSITION)||defined(USE_UNORM8_COLOR)
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VILConfig vil_config;
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#endif
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MaterialInstance * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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Pipeline * pipeline =nullptr;
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private:
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void InitVIL()
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{
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#ifdef USE_HALF_FLOAT_POSITION
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vil_config.Add(VAN::Position,PositionFormat);
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#endif//USE_HALF_FLOAT_POSITION
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#ifdef USE_UNORM8_COLOR
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vil_config.Add(VAN::Color,ColorFormat);
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#endif//USE_HALF_FLOAT_POSITION
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}
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||||
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||||
bool InitAutoMaterial()
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||||
{
|
||||
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2d",Prim::Triangles);
|
||||
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
|
||||
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
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||||
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material_instance=db->CreateMaterialInstance(mci,&vil_config);
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||||
|
||||
return material_instance;
|
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}
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||||
|
||||
bool InitPipeline()
|
||||
{
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||||
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
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bool InitVBO()
|
||||
{
|
||||
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
|
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||||
#ifdef USE_HALF_FLOAT_POSITION
|
||||
Float32toFloat16(position_data_hf,position_data_float,VERTEX_COUNT*2);
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||||
#endif//USE_HALF_FLOAT_POSITION
|
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|
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if(!rpc.SetVBO(VAN::Position, PositionFormat, position_data))return(false);
|
||||
if(!rpc.SetVBO(VAN::Color, ColorFormat, color_data ))return(false);
|
||||
|
||||
render_obj=rpc.Create(material_instance,pipeline);
|
||||
return(render_obj);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
bool Init()
|
||||
{
|
||||
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
return(false);
|
||||
|
||||
InitVIL();
|
||||
|
||||
if(!InitAutoMaterial())
|
||||
return(false);
|
||||
|
||||
if(!InitPipeline())
|
||||
return(false);
|
||||
|
||||
if(!InitVBO())
|
||||
return(false);
|
||||
|
||||
if(!BuildCommandBuffer(render_obj))
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Resize(int w,int h)override
|
||||
{
|
||||
VulkanApplicationFramework::Resize(w,h);
|
||||
|
||||
BuildCommandBuffer(render_obj);
|
||||
}
|
||||
};//class TestApp:public VulkanApplicationFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
TestApp app;
|
||||
|
||||
if(!app.Init())
|
||||
return(-1);
|
||||
|
||||
while(app.Run());
|
||||
|
||||
return 0;
|
||||
}
|
130
example/Basic/draw_triangle_use_UBO.cpp
Normal file
130
example/Basic/draw_triangle_use_UBO.cpp
Normal file
@@ -0,0 +1,130 @@
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||||
// 该范例主要演示使用2D坐系统直接绘制一个渐变色的三角形,使用UBO传递Viewport信息
|
||||
|
||||
#include"VulkanAppFramework.h"
|
||||
#include<hgl/math/Math.h>
|
||||
#include<hgl/filesystem/FileSystem.h>
|
||||
#include<hgl/graph/SceneInfo.h>
|
||||
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
|
||||
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
constexpr uint32_t SCREEN_WIDTH=1280;
|
||||
constexpr uint32_t SCREEN_HEIGHT=720;
|
||||
|
||||
constexpr uint32_t VERTEX_COUNT=3;
|
||||
|
||||
static float position_data[VERTEX_COUNT][2]=
|
||||
{
|
||||
{0.5, 0.25},
|
||||
{0.75, 0.75},
|
||||
{0.25, 0.75}
|
||||
};
|
||||
|
||||
constexpr float color_data[VERTEX_COUNT][4]=
|
||||
{
|
||||
{1,0,0,1},
|
||||
{0,1,0,1},
|
||||
{0,0,1,1}
|
||||
};
|
||||
|
||||
//#define USE_ZERO2ONE_COORD //使用左上角0,0右下角1,1的坐标系
|
||||
|
||||
class TestApp:public VulkanApplicationFramework
|
||||
{
|
||||
private:
|
||||
|
||||
MaterialInstance * material_instance =nullptr;
|
||||
Renderable * render_obj =nullptr;
|
||||
|
||||
Pipeline * pipeline =nullptr;
|
||||
|
||||
private:
|
||||
|
||||
bool InitMaterial()
|
||||
{
|
||||
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2D",Prim::Triangles);
|
||||
|
||||
#ifdef USE_ZERO2ONE_COORD
|
||||
cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
|
||||
#else
|
||||
cfg.coordinate_system=CoordinateSystem2D::Ortho;
|
||||
#endif//USE_ZERO2ONE_COORD
|
||||
|
||||
cfg.local_to_world=false;
|
||||
|
||||
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
|
||||
|
||||
material_instance=db->CreateMaterialInstance(mci);
|
||||
|
||||
if(!material_instance)
|
||||
return(false);
|
||||
|
||||
db->global_descriptor.Bind(material_instance->GetMaterial());
|
||||
|
||||
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
|
||||
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
bool InitVBO()
|
||||
{
|
||||
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
|
||||
|
||||
#ifndef USE_ZERO2ONE_COORD //使用ortho坐标系
|
||||
|
||||
for(uint i=0;i<VERTEX_COUNT;i++)
|
||||
{
|
||||
position_data[i][0]*=SCREEN_WIDTH;
|
||||
position_data[i][1]*=SCREEN_HEIGHT;
|
||||
}
|
||||
|
||||
#endif//USE_ZERO2ONE_COORD
|
||||
|
||||
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
|
||||
if(!rpc.SetVBO(VAN::Color, VF_V4F, color_data ))return(false);
|
||||
|
||||
render_obj=rpc.Create(material_instance,pipeline);
|
||||
return(true);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
bool Init()
|
||||
{
|
||||
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
|
||||
return(false);
|
||||
|
||||
if(!InitMaterial())
|
||||
return(false);
|
||||
|
||||
if(!InitVBO())
|
||||
return(false);
|
||||
|
||||
if(!BuildCommandBuffer(render_obj))
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void Resize(int w,int h)override
|
||||
{
|
||||
VulkanApplicationFramework::Resize(w,h);
|
||||
|
||||
BuildCommandBuffer(render_obj);
|
||||
}
|
||||
};//class TestApp:public VulkanApplicationFramework
|
||||
|
||||
int main(int,char **)
|
||||
{
|
||||
TestApp app;
|
||||
|
||||
if(!app.Init())
|
||||
return(-1);
|
||||
|
||||
while(app.Run());
|
||||
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user