add Dynamic GPUBuffer support.

This commit is contained in:
2020-11-30 14:00:57 +08:00
parent b3789bca21
commit 24d52b85e5
5 changed files with 31 additions and 22 deletions

View File

@@ -67,8 +67,8 @@ public: // VBO/VAO
VAB *CreateVAB(VkFormat format,uint32_t count,SharingMode sm=SharingMode::Exclusive){return CreateVAB(format,count,nullptr,sm);}
VAB *CreateVAB(const VAD *vad,SharingMode sm=SharingMode::Exclusive){return CreateVAB(vad->GetVulkanFormat(),vad->GetCount(),vad->GetData(),sm);}
#define SCENE_DB_CREATE_FUNC(name) GPUBuffer *Create##name(VkDeviceSize size,void *data,SharingMode sm=SharingMode::Exclusive); \
GPUBuffer *Create##name(VkDeviceSize size,SharingMode sm=SharingMode::Exclusive);
#define SCENE_DB_CREATE_FUNC(name) GPUBuffer *Create##name(VkDeviceSize size,void *data,SharingMode sm=SharingMode::Exclusive,bool dynamic=false); \
GPUBuffer *Create##name(VkDeviceSize size,SharingMode sm=SharingMode::Exclusive,bool dynamic=false);
SCENE_DB_CREATE_FUNC(UBO)
SCENE_DB_CREATE_FUNC(SSBO)