add Dynamic GPUBuffer support.

This commit is contained in:
2020-11-30 14:00:57 +08:00
parent b3789bca21
commit 24d52b85e5
5 changed files with 31 additions and 22 deletions

View File

@@ -18,25 +18,29 @@ protected:
VkDevice device;
GPUBufferData buf;
bool dynamic;
private:
friend class GPUDevice;
friend class VertexAttribBuffer;
friend class IndexBuffer;
GPUBuffer(VkDevice d,const GPUBufferData &b)
GPUBuffer(VkDevice d,const GPUBufferData &b,bool dy)
{
device=d;
buf=b;
dynamic=dy;
}
public:
virtual ~GPUBuffer();
VkBuffer GetBuffer ()const{return buf.buffer;}
GPUMemory * GetMemory ()const{return buf.memory;}
const VkDescriptorBufferInfo * GetBufferInfo()const{return &buf.info;}
const bool IsDynamic ()const{return dynamic;}
VkBuffer GetBuffer ()const{return buf.buffer;}
GPUMemory * GetMemory ()const{return buf.memory;}
const VkDescriptorBufferInfo * GetBufferInfo ()const{return &buf.info;}
void * Map () {return buf.memory->Map();}
virtual void * Map (VkDeviceSize start,VkDeviceSize size) {return buf.memory->Map(start,size);}
@@ -57,7 +61,7 @@ private:
friend class GPUDevice;
VertexAttribBuffer(VkDevice d,const GPUBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):GPUBuffer(d,vb)
VertexAttribBuffer(VkDevice d,const GPUBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count,bool dy=false):GPUBuffer(d,vb,dy)
{
format=fmt;
stride=_stride;
@@ -89,7 +93,7 @@ private:
friend class GPUDevice;
IndexBuffer(VkDevice d,const GPUBufferData &vb,IndexType it,uint32_t _count):GPUBuffer(d,vb)
IndexBuffer(VkDevice d,const GPUBufferData &vb,IndexType it,uint32_t _count,bool dy=false):GPUBuffer(d,vb,dy)
{
index_type=it;
count=_count;