实现Gizmo3DMove三个轴都可以选
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@@ -44,11 +44,13 @@ namespace
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{
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struct GizmoMoveAxis
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{
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MaterialInstance *mi; //材质实例
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MeshComponent *cylinder; //圆柱
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MeshComponent *cone; //圆锥
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MeshComponent *square; //双轴调节正方形
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};
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MaterialInstance *pick_mi;
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MeshComponent *sphere=nullptr;
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GizmoMoveAxis axis[3]{}; //X,Y,Z 三个轴
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@@ -69,9 +71,12 @@ namespace
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void DuplicationComponents(SceneNode *node) const override
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{
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GizmoMoveNode *gmn=(GizmoMoveNode *)node;
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if(!gmn)
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return;
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gmn->pick_mi=pick_mi;
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#define DUPLICATION_COMPONENT(c) gmn->c=(MeshComponent *)(c->Duplication()); \
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gmn->AttachComponent(gmn->c);
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@@ -79,6 +84,7 @@ namespace
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for(size_t i=0;i<3;i++)
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{
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gmn->axis[i].mi=axis[i].mi; // 复制材质实例
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DUPLICATION_COMPONENT(axis[i].cylinder);
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DUPLICATION_COMPONENT(axis[i].cone);
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DUPLICATION_COMPONENT(axis[i].square);
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@@ -101,13 +107,14 @@ namespace
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CreateComponentInfo cci(this);
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pick_mi=GetGizmoMI3D(GizmoColor::Yellow); //获取拾取材质实例
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sphere=render_framework->CreateComponent<MeshComponent>(&cci,SpherePtr); //中心球
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sphere->SetOverrideMaterial(GetGizmoMI3D(GizmoColor::White)); //白色
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{
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Transform tm;
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GizmoMoveAxis *gma;
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MaterialInstance *mi=nullptr;
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const Vector3f one_scale(1);
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const Vector3f square_scale(2);
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@@ -115,73 +122,73 @@ namespace
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{
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gma=axis+size_t(AXIS::Z);
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mi=GetGizmoMI3D(GizmoColor::Blue);
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gma->mi=GetGizmoMI3D(GizmoColor::Blue);
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tm.SetScale(cylinder_scale);
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tm.SetTranslation(0,0,GIZMO_CYLINDER_OFFSET);
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cci.mat=tm;
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gma->cylinder=render_framework->CreateComponent<MeshComponent>(&cci,CylinderPtr); //Z 向上圆柱
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gma->cylinder->SetOverrideMaterial(mi);
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gma->cylinder->SetOverrideMaterial(gma->mi);
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tm.SetScale(one_scale);
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tm.SetTranslation(0,0,GIZMO_CONE_OFFSET);
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cci.mat=tm;
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gma->cone=render_framework->CreateComponent<MeshComponent>(&cci,ConePtr); //Z 向上圆锥
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gma->cone->SetOverrideMaterial(mi);
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gma->cone->SetOverrideMaterial(gma->mi);
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tm.SetScale(square_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
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cci.mat=tm;
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gma->square=render_framework->CreateComponent<MeshComponent>(&cci,SquarePtr);
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gma->square->SetOverrideMaterial(mi);
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gma->square->SetOverrideMaterial(gma->mi);
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}
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{
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gma=axis+size_t(AXIS::X);
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mi=GetGizmoMI3D(GizmoColor::Red);
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gma->mi=GetGizmoMI3D(GizmoColor::Red);
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tm.SetScale(cylinder_scale);
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tm.SetRotation(AxisVector::Y,90);
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tm.SetTranslation(GIZMO_CYLINDER_OFFSET,0,0);
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cci.mat=tm;
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gma->cylinder=render_framework->CreateComponent<MeshComponent>(&cci,CylinderPtr); //X 向右圆柱
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gma->cylinder->SetOverrideMaterial(mi);
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gma->cylinder->SetOverrideMaterial(gma->mi);
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tm.SetScale(one_scale);
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tm.SetTranslation(GIZMO_CONE_OFFSET,0,0);
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cci.mat=tm;
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gma->cone=render_framework->CreateComponent<MeshComponent>(&cci,ConePtr); //Z 向上圆锥
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gma->cone->SetOverrideMaterial(mi);
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gma->cone->SetOverrideMaterial(gma->mi);
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tm.SetScale(square_scale);
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tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
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cci.mat=tm;
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gma->square=render_framework->CreateComponent<MeshComponent>(&cci,SquarePtr);
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gma->square->SetOverrideMaterial(mi);
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gma->square->SetOverrideMaterial(gma->mi);
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}
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{
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gma=axis+size_t(AXIS::Y);
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mi=GetGizmoMI3D(GizmoColor::Green);
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gma->mi=GetGizmoMI3D(GizmoColor::Green);
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tm.SetScale(cylinder_scale);
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tm.SetRotation(AxisVector::X,-90);
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tm.SetTranslation(0,GIZMO_CYLINDER_OFFSET,0);
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cci.mat=tm;
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gma->cylinder=render_framework->CreateComponent<MeshComponent>(&cci,CylinderPtr); //X 向右圆柱
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gma->cylinder->SetOverrideMaterial(mi);
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gma->cylinder->SetOverrideMaterial(gma->mi);
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tm.SetScale(one_scale);
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tm.SetTranslation(0,GIZMO_CONE_OFFSET,0);
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cci.mat=tm;
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gma->cone=render_framework->CreateComponent<MeshComponent>(&cci,ConePtr); //Z 向上圆锥
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gma->cone->SetOverrideMaterial(mi);
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gma->cone->SetOverrideMaterial(gma->mi);
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tm.SetScale(square_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
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cci.mat=tm;
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gma->square=render_framework->CreateComponent<MeshComponent>(&cci,SquarePtr);
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gma->square->SetOverrideMaterial(mi);
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gma->square->SetOverrideMaterial(gma->mi);
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}
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}
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@@ -200,16 +207,20 @@ namespace
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cc->SetMouseRay(&ray,mouse_coord);
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Matrix4f l2w=GetLocalToWorldMatrix();
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Vector3f center=TransformPosition(l2w,Vector3f(0,0,0));
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Vector3f start;
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Vector3f end;
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Vector3f p_ray,p_ls;
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float dist;
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float pixel_per_unit;
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float center_ppu;
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start=TransformPosition(l2w,Vector3f(0,0,0)); //将原点转换到世界坐标
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center_ppu=cc->GetPixelPerUnit(center); //求原点坐标相对屏幕空间象素的缩放比
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for(int i=0;i<3;i++)
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{
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end=TransformPosition(l2w,Vector3f((GIZMO_CONE_LENGTH+GIZMO_CYLINDER_HALF_LENGTH)*20,0,0));
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start=TransformPosition(l2w,GetAxisVector(AXIS(i))*GIZMO_CENTER_SPHERE_RADIUS*center_ppu); //将轴的起点转换到世界坐标
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end=TransformPosition(l2w,GetAxisVector(AXIS(i))*(GIZMO_CENTER_SPHERE_RADIUS+GIZMO_CONE_LENGTH+GIZMO_CYLINDER_HALF_LENGTH)*center_ppu);
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//求射线与线段的最近点
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ray.ClosestPoint(p_ray, //射线上的点
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@@ -221,10 +232,10 @@ namespace
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//求p_ls坐标相对屏幕空间象素的缩放比
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pixel_per_unit=cc->GetPixelPerUnit(p_ls);
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MaterialInstance *mi=GetGizmoMI3D(dist<GIZMO_CYLINDER_RADIUS*pixel_per_unit?GizmoColor::Yellow:GizmoColor::Red);
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MaterialInstance *mi=dist<GIZMO_CYLINDER_RADIUS*pixel_per_unit?pick_mi:axis[i].mi;
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axis[size_t(AXIS::X)].cylinder->SetOverrideMaterial(mi);
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axis[size_t(AXIS::X)].cone->SetOverrideMaterial(mi);
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axis[i].cylinder->SetOverrideMaterial(mi);
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axis[i].cone->SetOverrideMaterial(mi);
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//std::cout<<"Mouse: "<<mouse_coord.x<<","<<mouse_coord.y<<std::endl;
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//std::cout<<"Ray(Ori): "<<ray.origin.x<<","<<ray.origin.y<<","<<ray.origin.z<<")"<<std::endl;
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@@ -18,7 +18,7 @@ constexpr const COLOR gizmo_color[size_t(GizmoColor::RANGE_SIZE)]=
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COLOR::BlenderAxisGreen,
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COLOR::BlenderAxisBlue,
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COLOR::BlenderYellow,
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COLOR::GoldenYellow,
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};
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constexpr const float GIZMO_ARROW_LENGTH =10.0f; ///<箭头整体长度
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