add 2d AA Line examples
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172
example/common/ViewModelFramework.h
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172
example/common/ViewModelFramework.h
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#pragma once
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#include"VulkanAppFramework.h"
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using namespace hgl;
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using namespace hgl::graph;
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class ViewModelFramework:public VulkanApplicationFramework
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{
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private:
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vulkan::Buffer * ubo_world_matrix =nullptr;
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protected:
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AABB bounding_box;
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Matrix4f object_matrix,origin_matrix;
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ControlCamera camera,origin_camera;
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float move_speed=1;
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Vector2f mouse_last_pos;
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protected:
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SceneNode render_root;
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RenderList render_list;
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public:
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virtual ~ViewModelFramework()=default;
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virtual bool Init(int w,int h,const AABB &aabb)
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{
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if(!VulkanApplicationFramework::Init(w,h))
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return(false);
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bounding_box=aabb;
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InitCamera(w,h);
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return(true);
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}
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virtual void InitCamera(int w,int h)
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{
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math::vec center_point =bounding_box.CenterPoint();
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math::vec min_point =bounding_box.minPoint;
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math::vec size =bounding_box.Size();
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math::vec eye( center_point.x,
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center_point.y-size.y*4,
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center_point.z,
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1.0f);
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camera.type =CameraType::Perspective;
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camera.width =w;
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camera.height =h;
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camera.vp_width =w;
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camera.vp_height=h;
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camera.center =center_point;
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camera.eye =eye;
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camera.znear =16;
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camera.zfar =256;
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camera.Refresh(); //更新矩阵计算
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origin_camera=camera;
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ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
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move_speed=length(min_point,center_point)/100.0f;
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object_matrix=Matrix4f::identity;
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origin_matrix=object_matrix;
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}
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vulkan::Buffer *GetCameraMatrixBuffer()
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{
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return ubo_world_matrix;
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}
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void Resize(int w,int h)override
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{
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camera.width=w;
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camera.height=h;
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}
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virtual void Draw()override
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{
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const uint32_t index=AcquireNextImage();
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// camera.Refresh(); //更新相机矩阵
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// ubo_world_matrix->Write(&camera.matrix); //写入缓冲区
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//render_root.RefreshMatrix(&object_matrix);
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render_list.Clear();
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render_root.ExpendToList(&render_list);
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BuildCommandBuffer(index,&render_list);
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SubmitDraw(index);
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if(key_status[kbEnter])
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{
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origin_camera.width=camera.width;
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origin_camera.height=camera.height;
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camera=origin_camera;
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object_matrix=origin_matrix;
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}
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else
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if(key_status[kbW])camera.Forward (move_speed);else
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if(key_status[kbS])camera.Backward (move_speed);else
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if(key_status[kbA])camera.Left (move_speed);else
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if(key_status[kbD])camera.Right (move_speed);else
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if(key_status[kbR])camera.Up (move_speed);else
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if(key_status[kbF])camera.Down (move_speed);else
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{
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auto axis=normalized(camera.center-camera.eye);
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float rotate_rad=hgl_ang2rad(move_speed)*10;
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if(key_status[kbLeft ])
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object_matrix=rotate(-rotate_rad,camera.forward_vector)*object_matrix;else
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if(key_status[kbRight])
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object_matrix=rotate( rotate_rad,camera.forward_vector)*object_matrix;else
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return;
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}
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}
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virtual void KeyPress(KeyboardButton kb)override
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{
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if(kb==kbMinus)move_speed*=0.9f;else
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if(kb==kbEquals)move_speed*=1.1f;else
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return;
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}
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virtual void MouseDown(uint) override
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{
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mouse_last_pos=mouse_pos;
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}
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virtual void MouseMove() override
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{
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if(!mouse_key)return;
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Vector2f gap=mouse_pos-mouse_last_pos;
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if(mouse_key&mbLeft)
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{
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if(gap.x!=0)camera.HorzRotate(-gap.x/10.0f);
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if(gap.y!=0)camera.VertRotate(-gap.y/10.0f);
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}
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else if(mouse_key&mbRight)
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{
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if(gap.x!=0)object_matrix=rotate(hgl_ang2rad(gap.x),camera.up_vector)*object_matrix;
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if(gap.y!=0)object_matrix=rotate(hgl_ang2rad(gap.y),camera.right_vector)*object_matrix;
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}
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else if(mouse_key&mbMid)
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{
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if(gap.x!=0)camera.Left(gap.x*move_speed/5.0f);
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if(gap.y!=0)camera.Up(gap.y*move_speed/5.0f);
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}
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mouse_last_pos=mouse_pos;
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}
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virtual void MouseWheel(int v,int h,uint)
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{
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camera.Distance(1+(v/1000.0f));
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}
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};//class CameraAppFramework
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