add 2d AA Line examples

This commit is contained in:
2020-09-30 14:21:24 +08:00
parent 5844004489
commit 24474df151
13 changed files with 195 additions and 25 deletions

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#pragma once
#include"VulkanAppFramework.h"
using namespace hgl;
using namespace hgl::graph;
class ViewModelFramework:public VulkanApplicationFramework
{
private:
vulkan::Buffer * ubo_world_matrix =nullptr;
protected:
AABB bounding_box;
Matrix4f object_matrix,origin_matrix;
ControlCamera camera,origin_camera;
float move_speed=1;
Vector2f mouse_last_pos;
protected:
SceneNode render_root;
RenderList render_list;
public:
virtual ~ViewModelFramework()=default;
virtual bool Init(int w,int h,const AABB &aabb)
{
if(!VulkanApplicationFramework::Init(w,h))
return(false);
bounding_box=aabb;
InitCamera(w,h);
return(true);
}
virtual void InitCamera(int w,int h)
{
math::vec center_point =bounding_box.CenterPoint();
math::vec min_point =bounding_box.minPoint;
math::vec size =bounding_box.Size();
math::vec eye( center_point.x,
center_point.y-size.y*4,
center_point.z,
1.0f);
camera.type =CameraType::Perspective;
camera.width =w;
camera.height =h;
camera.vp_width =w;
camera.vp_height=h;
camera.center =center_point;
camera.eye =eye;
camera.znear =16;
camera.zfar =256;
camera.Refresh(); //更新矩阵计算
origin_camera=camera;
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
move_speed=length(min_point,center_point)/100.0f;
object_matrix=Matrix4f::identity;
origin_matrix=object_matrix;
}
vulkan::Buffer *GetCameraMatrixBuffer()
{
return ubo_world_matrix;
}
void Resize(int w,int h)override
{
camera.width=w;
camera.height=h;
}
virtual void Draw()override
{
const uint32_t index=AcquireNextImage();
// camera.Refresh(); //更新相机矩阵
// ubo_world_matrix->Write(&camera.matrix); //写入缓冲区
//render_root.RefreshMatrix(&object_matrix);
render_list.Clear();
render_root.ExpendToList(&render_list);
BuildCommandBuffer(index,&render_list);
SubmitDraw(index);
if(key_status[kbEnter])
{
origin_camera.width=camera.width;
origin_camera.height=camera.height;
camera=origin_camera;
object_matrix=origin_matrix;
}
else
if(key_status[kbW])camera.Forward (move_speed);else
if(key_status[kbS])camera.Backward (move_speed);else
if(key_status[kbA])camera.Left (move_speed);else
if(key_status[kbD])camera.Right (move_speed);else
if(key_status[kbR])camera.Up (move_speed);else
if(key_status[kbF])camera.Down (move_speed);else
{
auto axis=normalized(camera.center-camera.eye);
float rotate_rad=hgl_ang2rad(move_speed)*10;
if(key_status[kbLeft ])
object_matrix=rotate(-rotate_rad,camera.forward_vector)*object_matrix;else
if(key_status[kbRight])
object_matrix=rotate( rotate_rad,camera.forward_vector)*object_matrix;else
return;
}
}
virtual void KeyPress(KeyboardButton kb)override
{
if(kb==kbMinus)move_speed*=0.9f;else
if(kb==kbEquals)move_speed*=1.1f;else
return;
}
virtual void MouseDown(uint) override
{
mouse_last_pos=mouse_pos;
}
virtual void MouseMove() override
{
if(!mouse_key)return;
Vector2f gap=mouse_pos-mouse_last_pos;
if(mouse_key&mbLeft)
{
if(gap.x!=0)camera.HorzRotate(-gap.x/10.0f);
if(gap.y!=0)camera.VertRotate(-gap.y/10.0f);
}
else if(mouse_key&mbRight)
{
if(gap.x!=0)object_matrix=rotate(hgl_ang2rad(gap.x),camera.up_vector)*object_matrix;
if(gap.y!=0)object_matrix=rotate(hgl_ang2rad(gap.y),camera.right_vector)*object_matrix;
}
else if(mouse_key&mbMid)
{
if(gap.x!=0)camera.Left(gap.x*move_speed/5.0f);
if(gap.y!=0)camera.Up(gap.y*move_speed/5.0f);
}
mouse_last_pos=mouse_pos;
}
virtual void MouseWheel(int v,int h,uint)
{
camera.Distance(1+(v/1000.0f));
}
};//class CameraAppFramework

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#pragma once
#include<hgl/platform/Window.h>
#include<hgl/graph/vulkan/VKInstance.h>
#include<hgl/graph/vulkan/VKPhysicalDevice.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKSemaphore.h>
#include<hgl/graph/vulkan/VKBuffer.h>
#include<hgl/graph/vulkan/VKShaderModule.h>
#include<hgl/graph/vulkan/VKImageView.h>
#include<hgl/graph/vulkan/VKRenderable.h>
#include<hgl/graph/vulkan/VKDescriptorSets.h>
#include<hgl/graph/vulkan/VKRenderPass.h>
#include<hgl/graph/vulkan/VKPipeline.h>
#include<hgl/graph/vulkan/VKCommandBuffer.h>
#include<hgl/graph/vulkan/VKFormat.h>
#include<hgl/graph/vulkan/VKFramebuffer.h>
#include<hgl/graph/vulkan/VKMaterial.h>
#include<hgl/graph/vulkan/VKMaterialInstance.h>
#include<hgl/graph/vulkan/VKRenderTarget.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
class VulkanApplicationFramework
{
private:
Window * win =nullptr;
vulkan::Instance * inst =nullptr;
void OnKeyDown (KeyboardButton kb){key_status[kb]=true;}
void OnKeyUp (KeyboardButton kb){key_status[kb]=false;}
void OnKeyPress (KeyboardButton kb){KeyPress(kb);}
protected:
uint mouse_key=0;
Vector2f mouse_pos;
void OnMouseDown(int,int,uint mk){mouse_key=mk;MouseDown(mk);}
void OnMouseUp (int,int,uint mk){mouse_key=0;MouseUp(mk);}
void OnMouseMove(int x,int y){mouse_pos.Set(x,y);MouseMove();}
void OnMouseWheel(int v,int h,uint mk){MouseWheel(v,h,mk);}
protected:
vulkan::Device * device =nullptr;
vulkan::SwapchainRenderTarget * sc_render_target =nullptr;
vulkan::Semaphore * present_complete_semaphore =nullptr,
* render_complete_semaphore =nullptr;
protected:
int32_t swap_chain_count =0;
vulkan::CommandBuffer ** cmd_buf =nullptr;
protected:
vulkan::Database * db =nullptr;
bool key_status[kbRangeSize];
public:
virtual ~VulkanApplicationFramework()
{
SAFE_CLEAR(present_complete_semaphore);
SAFE_CLEAR(render_complete_semaphore);
SAFE_CLEAR(db);
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
SAFE_CLEAR(device);
SAFE_CLEAR(win);
SAFE_CLEAR(inst);
}
virtual bool Init(int w,int h)
{
hgl_zero(key_status);
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return(false);
#endif//
InitNativeWindowSystem();
VK_NAMESPACE::InitVulkanProperties();
win=CreateRenderWindow(OS_TEXT("VulkanTest"));
if(!win)
return(false);
if(!win->Create(w,h))
return(false);
{
VK_NAMESPACE::CreateInstanceLayerInfo cili;
hgl_zero(cili);
cili.lunarg.standard_validation = true;
cili.khronos.validation = true;
cili.RenderDoc.Capture = true;
inst=vulkan::CreateInstance("VulkanTest",nullptr,&cili);
if(!inst)
return(false);
}
device=CreateRenderDevice(inst,win);
if(!device)
return(false);
present_complete_semaphore =device->CreateSem();
render_complete_semaphore =device->CreateSem();
db=new vulkan::Database(device);
InitCommandBuffer();
SetEventCall(win->OnResize, this,VulkanApplicationFramework,OnResize );
SetEventCall(win->OnKeyDown, this,VulkanApplicationFramework,OnKeyDown );
SetEventCall(win->OnKeyUp, this,VulkanApplicationFramework,OnKeyUp );
SetEventCall(win->OnKeyPress, this,VulkanApplicationFramework,OnKeyPress );
SetEventCall(win->OnMouseDown, this,VulkanApplicationFramework,OnMouseDown );
SetEventCall(win->OnMouseUp, this,VulkanApplicationFramework,OnMouseUp );
SetEventCall(win->OnMouseMove, this,VulkanApplicationFramework,OnMouseMove );
SetEventCall(win->OnMouseWheel, this,VulkanApplicationFramework,OnMouseWheel);
return(true);
}
virtual void Resize(int,int)=0;
virtual void KeyPress(KeyboardButton){}
virtual void MouseDown(uint){}
virtual void MouseUp(uint){}
virtual void MouseMove(){}
virtual void MouseWheel(int,int,uint){}
void OnResize(int w,int h)
{
if(w>0&&h>0)
device->Resize(w,h);
InitCommandBuffer();
Resize(w,h);
}
void InitCommandBuffer()
{
if(cmd_buf)
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
sc_render_target=device->GetSwapchainRT();
swap_chain_count=sc_render_target->GetImageCount();
{
const VkExtent2D extent=sc_render_target->GetExtent();
cmd_buf=hgl_zero_new<vulkan::CommandBuffer *>(swap_chain_count);
for(int32_t i=0;i<swap_chain_count;i++)
cmd_buf[i]=device->CreateCommandBuffer(extent,2);
}
}
void BuildCommandBuffer(uint32_t index,vulkan::RenderableInstance *ri)
{
if(!ri)
return;
const vulkan::IndexBuffer *ib=ri->GetIndexBuffer();
vulkan::CommandBuffer *cb=cmd_buf[index];
cb->Begin();
cb->BeginRenderPass(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
cb->BindPipeline(ri->GetPipeline());
cb->BindDescriptorSets(ri->GetDescriptorSets());
cb->BindVAB(ri);
if (ib)
cb->DrawIndexed(ib->GetCount());
else
cb->Draw(ri->GetDrawCount());
cb->EndRenderPass();
cb->End();
}
void BuildCommandBuffer(vulkan::RenderableInstance *ri)
{
for(int32_t i=0;i<swap_chain_count;i++)
BuildCommandBuffer(i,ri);
}
void BuildCurrentCommandBuffer(vulkan::RenderableInstance *ri)
{
BuildCommandBuffer(sc_render_target->GetCurrentFrameIndices(),ri);
}
void BuildCommandBuffer(uint32_t index,RenderList *rl)
{
if(!rl)return;
vulkan::CommandBuffer *cb=cmd_buf[index];
cb->Begin();
cb->BeginRenderPass(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
rl->Render(cb);
cb->EndRenderPass();
cb->End();
}
void BuildCommandBuffer(RenderList *rl)
{
for(int32_t i=0;i<swap_chain_count;i++)
BuildCommandBuffer(i,rl);
}
void BuildCurrentCommandBuffer(RenderList *rl)
{
BuildCommandBuffer(sc_render_target->GetCurrentFrameIndices(),rl);
}
public:
int AcquireNextImage()
{
return sc_render_target->AcquireNextImage(present_complete_semaphore);
}
virtual void SubmitDraw(int index)
{
VkCommandBuffer cb=*cmd_buf[index];
sc_render_target->Submit(cb,present_complete_semaphore,render_complete_semaphore);
sc_render_target->PresentBackbuffer(render_complete_semaphore);
sc_render_target->Wait();
}
virtual void Draw()
{
int index=AcquireNextImage();
if(index<0||index>=swap_chain_count)return;
SubmitDraw(index);
}
bool Run()
{
if(!win->Update())return(false);
if(win->IsVisible())
Draw();
return(true);
}
public: //pipeline
vulkan::Pipeline *CreatePipeline(vulkan::Material *mtl,vulkan::PipelineData *pd,const Prim &prim=Prim::Triangles,const bool prim_restart=false)
{
return db->CreatePipeline(mtl,sc_render_target,pd,prim,prim_restart);
}
vulkan::Pipeline *CreatePipeline(vulkan::MaterialInstance *mi,vulkan::PipelineData *pd,const Prim &prim=Prim::Triangles,const bool prim_restart=false)
{
return db->CreatePipeline(mi,sc_render_target,pd,prim,prim_restart);
}
vulkan::Pipeline *CreatePipeline(vulkan::Material *mtl,const OSString &pipeline_name,const Prim &prim=Prim::Triangles,const bool prim_restart=false)
{
return db->CreatePipeline(mtl,sc_render_target,pipeline_name,prim,prim_restart);
}
vulkan::Pipeline *CreatePipeline(vulkan::MaterialInstance *mi,const OSString &pipeline_name,const Prim &prim=Prim::Triangles,const bool prim_restart=false)
{
return db->CreatePipeline(mi,sc_render_target,pipeline_name,prim,prim_restart);
}
};//class VulkanApplicationFramework
class CameraAppFramework:public VulkanApplicationFramework
{
private:
vulkan::Buffer * ubo_world_matrix =nullptr;
protected:
ControlCamera camera;
float move_speed=1;
Vector2f mouse_last_pos;
public:
virtual ~CameraAppFramework()=default;
virtual bool Init(int w,int h)
{
if(!VulkanApplicationFramework::Init(w,h))
return(false);
InitCamera(w,h);
return(true);
}
virtual void InitCamera(int w,int h)
{
camera.type=CameraType::Perspective;
camera.width=w;
camera.height=h;
camera.vp_width=w;
camera.vp_height=h;
camera.center.Set(0,0,0,1);
camera.eye.Set(10,10,10,1); //xyz三个值不要一样以方便调试
camera.Refresh(); //更新矩阵计算
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
}
void Resize(int w,int h)override
{
camera.width=w;
camera.height=h;
}
vulkan::Buffer *GetCameraMatrixBuffer()
{
return ubo_world_matrix;
}
virtual void BuildCommandBuffer(uint32_t index)=0;
virtual void Draw()override
{
camera.Refresh(); //更新相机矩阵
ubo_world_matrix->Write(&camera.matrix); //写入缓冲区
const uint32_t index=AcquireNextImage();
BuildCommandBuffer(index);
SubmitDraw(index);
if(key_status[kbW])camera.Forward (move_speed);else
if(key_status[kbS])camera.Backward (move_speed);else
if(key_status[kbA])camera.Left (move_speed);else
if(key_status[kbD])camera.Right (move_speed);else
if(key_status[kbR])camera.Up (move_speed);else
if(key_status[kbF])camera.Down (move_speed);else
if(key_status[kbLeft ])camera.WrapHorzRotate( move_speed);else
if(key_status[kbRight ])camera.WrapHorzRotate(-move_speed);else
if(key_status[kbUp ])camera.WrapVertRotate( move_speed);else
if(key_status[kbDown ])camera.WrapVertRotate(-move_speed);else
return;
}
virtual void KeyPress(KeyboardButton kb)override
{
if(kb==kbMinus)move_speed*=0.9f;else
if(kb==kbEquals)move_speed*=1.1f;else
return;
}
virtual void MouseDown(uint) override
{
mouse_last_pos=mouse_pos;
}
virtual void MouseMove() override
{
if(!(mouse_key&(mbLeft|mbRight)))return;
Vector2f gap=mouse_pos-mouse_last_pos;
bool update=false;
if(gap.x!=0){update=true;if(mouse_key&mbLeft)camera.HorzRotate(-gap.x/10.0f);else camera.WrapHorzRotate(gap.x);}
if(gap.y!=0){update=true;if(mouse_key&mbLeft)camera.VertRotate(-gap.y/10.0f);else camera.WrapVertRotate(gap.y);}
mouse_last_pos=mouse_pos;
}
virtual void MouseWheel(int v,int h,uint)
{
camera.Distance(1+(v/1000.0f));
}
};//class CameraAppFramework