moved material_parameters_renderable to Material class.

This commit is contained in:
hyzboy 2021-06-16 21:03:52 +08:00
parent 53c58a885e
commit 22e37512f6
10 changed files with 112 additions and 35 deletions

View File

@ -36,7 +36,7 @@ private:
SceneNode render_root;
RenderList render_list;
MaterialParameters * material_instance =nullptr;
MaterialInstance * material_instance =nullptr;
RenderableInstance *render_instance =nullptr;
GPUBuffer * ubo_camera_info =nullptr;
@ -71,8 +71,15 @@ private:
if(!ubo_camera_info)
return(false);
material_instance->BindUBO("camera",ubo_camera_info);
material_instance->Update();
{
MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
if(!mp_global)
return(false);
mp_global->BindUBO("g_camera",ubo_camera_info);
mp_global->Update();
}
return(true);
}

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@ -18,9 +18,9 @@ namespace hgl
class SceneTreeToRenderList
{
using PipelineSets =Sets<Pipeline *>;
//using PipelineSets =Sets<Pipeline *>;
using MaterialSets =Sets<Material *>;
using MatInstSets =Sets<MaterialParameters *>;
//using MatInstSets =Sets<MaterialParameters *>;
protected:
@ -38,9 +38,10 @@ namespace hgl
RenderNodeList render_node_list; ///<场景节点列表
//PipelineSets pipeline_sets; ///<管线合集
//MaterialSets material_sets; ///<材质合集
MaterialSets material_sets; ///<材质合集
//MatInstSets mat_inst_sets; ///<材质实例合集
RenderListtwo_triangle测试这个
MVPArrayBuffer *mvp_array;
List<RenderableInstance *> ri_list;

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@ -0,0 +1,29 @@
#ifndef HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
#define HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE
#include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN
class MaterialInstance
{
Material *material;
MaterialParameters *mp_value;
private:
friend class Material;
MaterialInstance(Material *,MaterialParameters *);
public:
virtual ~MaterialInstance();
Material *GetMaterial(){return material;}
MaterialParameters *GetMP(){return mp_value;}
MaterialParameters *GetMP(const DescriptorSetsType &type);
};//class MaterialInstance
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INSTANCE_INCLUDE

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@ -54,12 +54,12 @@ public:
public: //pipeline
Pipeline *CreatePipeline(const Material *, const InlinePipeline &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(const MaterialInstance *, const InlinePipeline &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(const Material *, PipelineData *, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(const MaterialInstance *, PipelineData *, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(const Material *, const OSString &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(const MaterialInstance *, const OSString &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(Material *, const InlinePipeline &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(Material *, PipelineData *, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(MaterialInstance *, PipelineData *, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(Material *, const OSString &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
Pipeline *CreatePipeline(MaterialInstance *, const OSString &, const Prim &prim=Prim::Triangles,const bool prim_restart=false);
public: // command buffer

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@ -18,8 +18,6 @@ class RenderableInstance
MaterialInstance * mat_inst;
Renderable * render_obj;
MaterialParameters *mp_r;
uint32_t buffer_count;
VkBuffer * buffer_list;
VkDeviceSize * buffer_size;
@ -38,6 +36,7 @@ public:
Pipeline * GetPipeline (){return pipeline;}
VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();}
Material * GetMaterial (){return mat_inst->GetMaterial();}
MaterialInstance * GetMaterialInstance (){return mat_inst;}
Renderable * GetRenderable (){return render_obj;}
const AABB & GetBoundingBox ()const{return render_obj->GetBoundingBox();}
@ -51,7 +50,7 @@ public:
const uint32_t GetBufferHash ()const{return buffer_hash;}
MaterialParameters *GetMP (const DescriptorSetsType &type);
MaterialParameters *GetMP (const DescriptorSetsType &type){return mat_inst->GetMP(type);}
};//class RenderableInstance
RenderableInstance *CreateRenderableInstance(Renderable *,MaterialInstance *,Pipeline *);

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@ -72,11 +72,17 @@ namespace hgl
{
ds_list[ds_count]=mp->GetVkDescriptorSet();
++ds_count;
}
}
cmd_buf->BindDescriptorSets(ri->GetPipelineLayout(),ds_list,ds_count,&ubo_offset,1);
}
else
{
cmd_buf->BindDescriptorSets(ri->GetPipelineLayout(),ds_list,ds_count,nullptr,0);
}
ubo_offset+=ubo_align;
}
}
if(last_vbo!=ri->GetBufferHash())
{

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@ -90,7 +90,7 @@ namespace hgl
ri_list.ClearData();
//pipeline_sets.ClearData();
//material_sets.ClearData();
material_sets.ClearData();
//mat_inst_sets.ClearData();
return(true);
@ -132,6 +132,15 @@ namespace hgl
}
}
//为所有的材质绑定
for(Material *mtl:material_sets)
{
MaterialParameters *mp=mtl->GetMP(DescriptorSetsType::Renderable);
if(mp)
mp->BindUBO("r_scene_info",mvp_array->GetBuffer(),false);
}
//写入RenderList
render_list->Set( &ri_list,
mvp_array->GetBuffer(),
@ -158,6 +167,8 @@ namespace hgl
rn->ri=ri;
render_node_list.Add(rn);
material_sets.Add(ri->GetMaterial());
}
for(SceneNode *sub:sn->SubNode)

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@ -0,0 +1,35 @@
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
VK_NAMESPACE_BEGIN
MaterialInstance *Material::CreateInstance()
{
MaterialParameters *mp=CreateMP(DescriptorSetsType::Value);
return(new MaterialInstance(this,mp));
}
MaterialInstance::MaterialInstance(Material *mtl,MaterialParameters *p)
{
material=mtl;
mp_value=p;
}
MaterialInstance::~MaterialInstance()
{
SAFE_CLEAR(mp_value);
}
MaterialParameters *MaterialInstance::GetMP(const DescriptorSetsType &type)
{
//if(type==DescriptorSetsType::Texture
// return mp_texture;
if(type==DescriptorSetsType::Value)
return mp_value;
return material->GetMP(type);
}
VK_NAMESPACE_END

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@ -5,7 +5,7 @@
#include<hgl/graph/VKPipelineData.h>
VK_NAMESPACE_BEGIN
Pipeline *RenderTarget::CreatePipeline(const Material *mtl,const InlinePipeline &ip,const Prim &prim,const bool prim_restart)
Pipeline *RenderTarget::CreatePipeline(Material *mtl,const InlinePipeline &ip,const Prim &prim,const bool prim_restart)
{
if(!mtl)return(nullptr);
@ -21,14 +21,14 @@ Pipeline *RenderTarget::CreatePipeline(const Material *mtl,const InlinePipeline
return p;
}
Pipeline *RenderTarget::CreatePipeline(const MaterialInstance *mi,const InlinePipeline &ip,const Prim &prim,const bool prim_restart)
Pipeline *RenderTarget::CreatePipeline(MaterialInstance *mi,const InlinePipeline &ip,const Prim &prim,const bool prim_restart)
{
if(!mi)return(nullptr);
return CreatePipeline(mi->GetMaterial(),ip,prim,prim_restart);
}
Pipeline *RenderTarget::CreatePipeline(const Material *mtl,PipelineData *pd,const Prim &prim,const bool prim_restart)
Pipeline *RenderTarget::CreatePipeline(Material *mtl,PipelineData *pd,const Prim &prim,const bool prim_restart)
{
pd->Set(prim,prim_restart);
@ -40,12 +40,12 @@ Pipeline *RenderTarget::CreatePipeline(const Material *mtl,PipelineData *pd,cons
return(p);
}
Pipeline *RenderTarget::CreatePipeline(const MaterialInstance *mi,PipelineData *pd,const Prim &prim,const bool prim_restart)
Pipeline *RenderTarget::CreatePipeline(MaterialInstance *mi,PipelineData *pd,const Prim &prim,const bool prim_restart)
{
return CreatePipeline(mi->GetMaterial(),pd,prim,prim_restart);
}
Pipeline *RenderTarget::CreatePipeline(const Material *mtl,const OSString &pipeline_filename,const Prim &prim,const bool prim_restart)
Pipeline *RenderTarget::CreatePipeline(Material *mtl,const OSString &pipeline_filename,const Prim &prim,const bool prim_restart)
{
PipelineData *pd=GetPipelineData(pipeline_filename);
@ -54,7 +54,7 @@ Pipeline *RenderTarget::CreatePipeline(const Material *mtl,const OSString &pipel
return CreatePipeline(mtl,pd,prim,prim_restart);
}
Pipeline *RenderTarget::CreatePipeline(const MaterialInstance *mi,const OSString &filename,const Prim &prim,const bool prim_restart)
Pipeline *RenderTarget::CreatePipeline(MaterialInstance *mi,const OSString &filename,const Prim &prim,const bool prim_restart)
{
return CreatePipeline(mi->GetMaterial(),filename,prim,prim_restart);
}

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@ -15,8 +15,6 @@ RenderableInstance::RenderableInstance(Renderable *r,MaterialInstance *mi,Pipeli
pipeline=p;
mat_inst=mi;
mp_r=mi->GetMaterial()->CreateMP(DescriptorSetsType::Renderable);
buffer_count=count;
buffer_list=bl;
buffer_size=bs;
@ -29,21 +27,12 @@ RenderableInstance::RenderableInstance(Renderable *r,MaterialInstance *mi,Pipeli
RenderableInstance::~RenderableInstance()
{
SAFE_CLEAR(mp_r);
//需要在这里添加删除pipeline/desc_sets/render_obj引用计数的代码
delete[] buffer_list;
delete[] buffer_size;
}
MaterialParameters *RenderableInstance::GetMP(const DescriptorSetsType &type)
{
if(type==DescriptorSetsType::Renderable)
return mp_r;
return mat_inst->GetMP(type);
}
RenderableInstance *CreateRenderableInstance(Renderable *r,MaterialInstance *mi,Pipeline *p)
{
if(!r||!mi||!p)return(nullptr);