[Important] Indirect Draw Finished....test OK!!
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@@ -25,7 +25,7 @@ private:
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struct RenderItem
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{
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uint32_t first_instance; ///<绘制实例(和instance渲染无关,对应InstanceRate更新的VAB)
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uint32_t first_instance; ///<第一个绘制实例(和instance渲染无关,对应InstanceRate的VAB)
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uint32_t instance_count;
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Pipeline * pipeline;
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@@ -43,6 +43,8 @@ private:
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IndirectDrawIndexedBuffer *icb_draw_indexed;
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void ReallocICB();
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void WriteICB(VkDrawIndirectCommand *,RenderItem *ri);
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void WriteICB(VkDrawIndexedIndirectCommand *,RenderItem *ri);
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DataArray<RenderItem> ri_array;
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uint ri_count;
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@@ -58,8 +60,12 @@ protected:
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const VDM * last_vdm;
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const PrimitiveRenderData * last_render_data;
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int first_indirect_draw_index=-1;
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uint indirect_draw_count=0;
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bool BindVAB(const PrimitiveDataBuffer *,const uint);
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void ProcIndirectRender();
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void Render(RenderItem *);
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public:
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