增加修改纹理函数,并测试成功
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@@ -92,6 +92,7 @@ public: //Buffer相关
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public: //material相关
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Texture2D *CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,bool force_linear=false);
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bool ChangeTexture2D(Texture2D *,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size);
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Sampler *CreateSampler(VkSamplerCreateInfo *);
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ShaderModuleManage *CreateShaderModuleManage();
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