redesign CreateRenderableAxis

This commit is contained in:
hyzboy 2020-10-21 18:24:00 +08:00
parent cca69c10b9
commit 2045743249
4 changed files with 44 additions and 58 deletions

View File

@ -26,25 +26,37 @@ private:
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Material * axis_material =nullptr;
MaterialInstance * axis_mi =nullptr;
PipelineData * pipeline_data =nullptr;
Pipeline * pipeline_line =nullptr;
Pipeline * axis_pipeline =nullptr;
Pipeline * pipeline_solid =nullptr;
GPUBuffer * ubo_color =nullptr;
GPUBuffer * ubo_color =nullptr;
Renderable *ro_plane_grid,
*ro_cube,
*ro_sphere,
*ro_dome,
*ro_torus,
*ro_cylinder,
*ro_cone;
Renderable *ro_axis,
*ro_cube,
*ro_sphere,
*ro_dome,
*ro_torus,
*ro_cylinder,
*ro_cone;
private:
bool InitMaterial()
{
material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
axis_material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
if(!axis_material)return(false);
axis_mi=db->CreateMaterialInstance(axis_material);
if(!axis_mi)return(false);
axis_pipeline=CreatePipeline(axis_material,InlinePipeline::Solid3D,Prim::Lines);
if(!axis_pipeline)return(false);
material=db->CreateMaterial(OS_TEXT("res/material/DebugVertexNormal"));
if(!material)return(false);
material_instance=db->CreateMaterialInstance(material);
@ -53,8 +65,6 @@ private:
pipeline_data=GetPipelineData(InlinePipeline::Solid3D);
if(!pipeline_data)return(false);
pipeline_line=CreatePipeline(material,pipeline_data,Prim::Lines);
if(!pipeline_line)return(false);
pipeline_solid=CreatePipeline(material,pipeline_data,Prim::Triangles);
if(!pipeline_solid)return(false);
@ -65,23 +75,11 @@ private:
void CreateRenderObject()
{
{
struct PlaneGridCreateInfo pgci;
struct AxisCreateInfo aci;
pgci.coord[0].Set(-100,-100,0);
pgci.coord[1].Set( 100,-100,0);
pgci.coord[2].Set( 100, 100,0);
pgci.coord[3].Set(-100, 100,0);
aci.size=200;
pgci.step.u=20;
pgci.step.v=20;
pgci.side_step.u=10;
pgci.side_step.v=10;
pgci.color.Set(0.5,0,0,1);
pgci.side_color.Set(1,0,0,1);
ro_plane_grid=CreateRenderablePlaneGrid(db,material,&pgci);
ro_axis=CreateRenderableAxis(db,axis_material,&aci);
}
{
@ -152,6 +150,11 @@ private:
return(false);
material_instance->Update();
if(!axis_mi->BindUBO("world",GetCameraMatrixBuffer()))
return(false);
axis_mi->Update();
return(true);
}
@ -171,7 +174,7 @@ private:
bool InitScene()
{
Add(ro_plane_grid,pipeline_line);
render_root.Add(db->CreateRenderableInstance(ro_axis,axis_mi,axis_pipeline));
// Add(ro_dome,pipeline_solid);
Add(ro_torus ,pipeline_solid);
Add(ro_cube ,pipeline_solid,translate(-10, 0, 5)*scale(10,10,10));

View File

@ -29,7 +29,7 @@ class TestApp:public CameraAppFramework
struct:public RenderObject
{
Sampler * sampler =nullptr;
Sampler * sampler =nullptr;
Pipeline * pipeline =nullptr;
RenderableInstance *renderable_instance =nullptr;

View File

@ -193,37 +193,18 @@ namespace hgl
struct AxisCreateInfo
{
Vector3f root;
Vector3f size;
float size;
Color4f color[3];
public:
void RestartColor()
AxisCreateInfo()
{
size=1.0f;
color[0].Set(1,0,0,1);
color[1].Set(0,1,0,1);
color[2].Set(0,0,1,1);
}
void Set(const AABB &box)
{
root=box.CenterPoint().xyz();
size=box.HalfSize().xyz();
}
AxisCreateInfo()
{
root.Set(0,0,0);
size.Set(1,1,1);
RestartColor();
}
AxisCreateInfo(const AABB &box)
{
Set(box);
RestartColor();
}
};//struct AxisCreateInfo
/**

View File

@ -1125,6 +1125,8 @@ namespace hgl
Renderable *CreateRenderableAxis(RenderResource *db,Material *mtl,const AxisCreateInfo *aci)
{
if(!db||!mtl||!aci)return(nullptr);
RenderableCreater rc(db,mtl);
if(!rc.Init(6))
@ -1136,14 +1138,14 @@ namespace hgl
if(!vertex||!color)
return(nullptr);
vertex->Write(aci->root);color->Write(aci->color[0]);
vertex->Write(aci->root.x+aci->size[0],aci->root.y,aci->root.z);color->Write(aci->color[0]);
const float s=aci->size;
vertex->Write(aci->root);color->Write(aci->color[1]);
vertex->Write(aci->root.x,aci->root.y+aci->size[1],aci->root.z);color->Write(aci->color[1]);
vertex->Write(aci->root);color->Write(aci->color[2]);
vertex->Write(aci->root.x,aci->root.y,aci->root.z+aci->size[2]);color->Write(aci->color[2]);
vertex->Write(0,0,0);color->Write(aci->color[0]);
vertex->Write(s,0,0);color->Write(aci->color[0]);
vertex->Write(0,0,0);color->Write(aci->color[1]);
vertex->Write(0,s,0);color->Write(aci->color[1]);
vertex->Write(0,0,0);color->Write(aci->color[2]);
vertex->Write(0,0,s);color->Write(aci->color[2]);
return rc.Finish();
}