renamed values' name
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6feb8aa13f
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1fc1db4376
@ -11,7 +11,7 @@ constexpr uint32_t SCREEN_HEIGHT=720;
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constexpr uint32_t VERTEX_COUNT=4;
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constexpr uint32_t VERTEX_COUNT=4;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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constexpr float position_data[VERTEX_COUNT][2]=
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{
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{
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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@ -79,7 +79,7 @@ private:
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cam.width=extent.width;
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cam.width=extent.width;
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cam.height=extent.height;
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cam.height=extent.height;
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cam.Refresh();
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cam.RefreshCameraInfo();
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{
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{
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
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@ -116,7 +116,7 @@ private:
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Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
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Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
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if(!render_obj)return(false);
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if(!render_obj)return(false);
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if(!render_obj->Set(VAN::Position, db->CreateVBO(VF_V2F,VERTEX_COUNT,vertex_data)))return(false);
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if(!render_obj->Set(VAN::Position, db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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return(true);
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return(true);
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@ -148,7 +148,7 @@ public:
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cam.width=w;
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cam.width=w;
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cam.height=h;
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cam.height=h;
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cam.Refresh();
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cam.RefreshCameraInfo();
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ubo_camera_info->Write(&cam.info);
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ubo_camera_info->Write(&cam.info);
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@ -34,7 +34,7 @@ private:
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bool InitUBO()
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bool InitUBO()
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{
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{
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const VkExtent2D extent=sc_render_target->GetExtent();
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const VkExtent2D &extent=sc_render_target->GetExtent();
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cam.width=extent.width;
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cam.width=extent.width;
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cam.height=extent.height;
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cam.height=extent.height;
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@ -33,7 +33,7 @@ class TestApp:public VulkanApplicationFramework
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TileData *tile_data=nullptr;
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TileData *tile_data=nullptr;
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float *vertex_data=nullptr;
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float *position_data=nullptr;
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float *tex_coord_data=nullptr;
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float *tex_coord_data=nullptr;
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VkFormat tile_texture_format=PF_UNDEFINED;
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VkFormat tile_texture_format=PF_UNDEFINED;
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@ -108,10 +108,10 @@ private:
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const int count=tile_list.GetCount();
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const int count=tile_list.GetCount();
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TileBitmap **tb=tile_list.GetData();
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TileBitmap **tb=tile_list.GetData();
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vertex_data=new float[count*4];
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position_data=new float[count*4];
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tex_coord_data=new float[count*4];
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tex_coord_data=new float[count*4];
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float *vp=vertex_data;
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float *vp=position_data;
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float *tp=tex_coord_data;
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float *tp=tex_coord_data;
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int col=0;
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int col=0;
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@ -215,7 +215,7 @@ private:
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render_obj=db->CreateRenderable(tile_count);
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render_obj=db->CreateRenderable(tile_count);
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if(!render_obj)return(false);
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if(!render_obj)return(false);
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render_obj->Set(VAN::Position,db->CreateVBO(VF_V4F,tile_count,vertex_data));
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render_obj->Set(VAN::Position,db->CreateVBO(VF_V4F,tile_count,position_data));
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render_obj->Set(VAN::TexCoord,db->CreateVBO(VF_V4F,tile_count,tex_coord_data));
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render_obj->Set(VAN::TexCoord,db->CreateVBO(VF_V4F,tile_count,tex_coord_data));
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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@ -12,7 +12,7 @@ constexpr uint32_t SCREEN_HEIGHT=256;
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constexpr uint32_t VERTEX_COUNT=4;
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constexpr uint32_t VERTEX_COUNT=4;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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constexpr float position_data[VERTEX_COUNT][2]=
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{
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{
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{0,0},
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{0,0},
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{SCREEN_WIDTH,0},
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{SCREEN_WIDTH,0},
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@ -78,7 +78,7 @@ private:
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auto render_obj=db->CreateRenderable(VERTEX_COUNT);
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auto render_obj=db->CreateRenderable(VERTEX_COUNT);
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if(!render_obj)return(false);
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if(!render_obj)return(false);
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if(!render_obj->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,vertex_data)))return(false);
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if(!render_obj->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
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renderable_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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renderable_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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return(true);
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return(true);
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@ -19,7 +19,7 @@ constexpr uint32_t VERTEX_COUNT=1;
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constexpr float BORDER=0.1f;
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constexpr float BORDER=0.1f;
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constexpr float vertex_data[4]=
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constexpr float position_data[4]=
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{
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{
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SCREEN_SIZE*BORDER, SCREEN_SIZE*BORDER,
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SCREEN_SIZE*BORDER, SCREEN_SIZE*BORDER,
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SCREEN_SIZE*(1.0-BORDER), SCREEN_SIZE*(1.0-BORDER)
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SCREEN_SIZE*(1.0-BORDER), SCREEN_SIZE*(1.0-BORDER)
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@ -109,7 +109,7 @@ private:
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if(!render_obj)return(false);
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if(!render_obj)return(false);
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render_obj->Set(VAN::Position,db->CreateVBO(VF_V4F,VERTEX_COUNT,vertex_data));
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render_obj->Set(VAN::Position,db->CreateVBO(VF_V4F,VERTEX_COUNT,position_data));
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render_obj->Set(VAN::TexCoord,db->CreateVBO(VF_V4F,VERTEX_COUNT,tex_coord_data));
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render_obj->Set(VAN::TexCoord,db->CreateVBO(VF_V4F,VERTEX_COUNT,tex_coord_data));
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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@ -14,7 +14,7 @@ constexpr uint32_t SCREEN_HEIGHT=720;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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constexpr float position_data[VERTEX_COUNT][2]=
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{
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{
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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@ -85,7 +85,7 @@ private:
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Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
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Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
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if(!render_obj)return(false);
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if(!render_obj)return(false);
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if(!render_obj->Set(VAN::Position, db->CreateVBO(VF_V2F,VERTEX_COUNT,vertex_data)))return(false);
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if(!render_obj->Set(VAN::Position, db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
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if(!render_obj->Set(VAN::Color, db->CreateVBO(VF_V4F,VERTEX_COUNT,color_data)))return(false);
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if(!render_obj->Set(VAN::Color, db->CreateVBO(VF_V4F,VERTEX_COUNT,color_data)))return(false);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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@ -14,7 +14,7 @@ constexpr uint32_t VERTEX_COUNT=4;
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static Vector4f color(1,1,1,1);
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static Vector4f color(1,1,1,1);
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constexpr float vertex_data[VERTEX_COUNT][2]=
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constexpr float position_data[VERTEX_COUNT][2]=
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{
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{
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{0,0},
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{0,0},
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{SCREEN_WIDTH,0},
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{SCREEN_WIDTH,0},
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@ -87,7 +87,7 @@ private:
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auto render_obj=db->CreateRenderable(VERTEX_COUNT);
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auto render_obj=db->CreateRenderable(VERTEX_COUNT);
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if(!render_obj)return(false);
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if(!render_obj)return(false);
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if(!render_obj->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,vertex_data)))return(false);
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if(!render_obj->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
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if(!render_obj->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false);
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if(!render_obj->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false);
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renderable_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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renderable_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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@ -19,7 +19,7 @@ constexpr uint32_t SCREEN_HEIGHT=256;
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constexpr uint32_t VERTEX_COUNT=4;
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constexpr uint32_t VERTEX_COUNT=4;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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constexpr float position_data[VERTEX_COUNT][2]=
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{
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{
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{0, 0},
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{0, 0},
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{SCREEN_WIDTH, 0},
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{SCREEN_WIDTH, 0},
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@ -121,7 +121,7 @@ private:
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auto render_obj=db->CreateRenderable(VERTEX_COUNT);
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auto render_obj=db->CreateRenderable(VERTEX_COUNT);
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if(!render_obj)return(false);
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if(!render_obj)return(false);
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if(!render_obj->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,vertex_data)))return(false);
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if(!render_obj->Set(VAN::Position,db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
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if(!render_obj->Set(VAN::TexCoord,db->CreateVBO(VF_V2F,VERTEX_COUNT,tex_coord_data)))return(false);
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if(!render_obj->Set(VAN::TexCoord,db->CreateVBO(VF_V2F,VERTEX_COUNT,tex_coord_data)))return(false);
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if(!render_obj->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false);
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if(!render_obj->Set(db->CreateIBO16(INDEX_COUNT,index_data)))return(false);
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@ -13,7 +13,7 @@ constexpr uint32_t SCREEN_HEIGHT=720;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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constexpr float position_data[VERTEX_COUNT][2]=
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{
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{
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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@ -87,7 +87,7 @@ private:
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Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
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Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
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if(!render_obj)return(false);
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if(!render_obj)return(false);
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if(!render_obj->Set(VAN::Position, db->CreateVBO(VF_V2F,VERTEX_COUNT,vertex_data)))return(false);
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if(!render_obj->Set(VAN::Position, db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
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if(!render_obj->Set(VAN::Color, db->CreateVBO(VF_V4F,VERTEX_COUNT,color_data)))return(false);
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if(!render_obj->Set(VAN::Color, db->CreateVBO(VF_V4F,VERTEX_COUNT,color_data)))return(false);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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@ -5,8 +5,6 @@
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#include<hgl/graph/font/TextRenderable.h>
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#include<hgl/graph/font/TextRenderable.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKDevice.h>
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constexpr uint CHAR_BITMAP_SIZE=16; //字符尺寸
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namespace hgl
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namespace hgl
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{
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{
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namespace graph
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namespace graph
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