增加OnlyPosition3D.vert
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res/shader/OnlyPosition3D.vert
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17
res/shader/OnlyPosition3D.vert
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#version 450 core
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layout(location = 0) in vec3 Vertex;
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layout(binding = 0) uniform WorldConfig
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{
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mat4 mvp;
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} world;
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layout(location = 0) out vec4 FragmentColor;
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void main()
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{
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FragmentColor=vec4(1.0);
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gl_Position=vec4(Vertex,1.0)*world.mvp;
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}
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