diff --git a/res/shader/OnlyPosition3D.vert b/res/shader/OnlyPosition3D.vert new file mode 100644 index 00000000..1e24f3ed --- /dev/null +++ b/res/shader/OnlyPosition3D.vert @@ -0,0 +1,17 @@ +#version 450 core + +layout(location = 0) in vec3 Vertex; + +layout(binding = 0) uniform WorldConfig +{ + mat4 mvp; +} world; + +layout(location = 0) out vec4 FragmentColor; + +void main() +{ + FragmentColor=vec4(1.0); + + gl_Position=vec4(Vertex,1.0)*world.mvp; +}