update TileFont....
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@@ -19,7 +19,12 @@ SET(SG_VAD_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribData.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribDataAccess.h
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VertexAttribData.cpp)
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SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
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SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
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SET(TILE_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/TileData.h
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TileData.cpp)
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SOURCE_GROUP("Tile" FILES ${TILE_SOURCE})
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SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneDB.h
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@@ -28,7 +33,6 @@ SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
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${ROOT_INCLUDE_PATH}/hgl/graph/RenderableInstance.h
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${ROOT_INCLUDE_PATH}/hgl/graph/RenderList.h
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${ROOT_INCLUDE_PATH}/hgl/graph/InlineGeometry.h
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${ROOT_INCLUDE_PATH}/hgl/graph/TileData.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Mesh.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Material.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Spline.h
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@@ -39,7 +43,6 @@ SET(SCENE_GRAPH_SOURCE RenderList.cpp
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SceneNode.cpp
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SceneOrient.cpp
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InlineGeometry.cpp
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TileData.cpp
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#InlinePipeline.cpp
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#Material.cpp
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#Mesh.cpp
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@@ -90,7 +93,7 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${SG_TEXTURE_SOURCE}
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${SG_MATERIAL_HEADER}
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${SG_MATERIAL_SOURCE}
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${TILE_SOURCE}
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${SG_VAD_SOURCE}
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${RENDERABLE_FILES}
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