Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
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@@ -33,6 +33,8 @@ constexpr const ShaderBufferSource SBS_CameraInfo=
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mat4 vp;
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mat4 inverse_vp;
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vec4 frustum_planes[6];
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mat4 sky;
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vec3 pos; //eye
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