use List<const char *> instead of AnsiStringList in ShaderCreateInfo::function_list

This commit is contained in:
2023-10-07 23:35:22 +08:00
parent ece7912f3c
commit 1d866abb48
3 changed files with 13 additions and 9 deletions

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@@ -34,7 +34,7 @@ protected:
AnsiString mi_codes;
AnsiStringList function_list;
List<const char *> function_list;
AnsiString main_function;
AnsiString final_shader;
@@ -79,10 +79,12 @@ public:
int AddOutput(const graph::VAT &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
int AddOutput(const AnsiString &type,const AnsiString &name,Interpolation inter=Interpolation::Smooth);
void AddFunction(const AnsiString &str){function_list.Add(str);}
void AddFunction(const AnsiString *str){function_list.Add(*str);}
void AddFunction(const char *str){function_list.Add(str);}
void AddFunction(const AnsiString *str){function_list.Add(str->c_str());}
void SetMaterialInstance(UBODescriptor *,const AnsiString &);
void AddMaterialInstanceOutput();
void SetLocalToWorld(UBODescriptor *);
void SetMain(const AnsiString &str){main_function=str;}