used Vector3f instead Vector4f because noramlized(Vector3f) != normalized(Vector4f)
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@@ -333,7 +333,6 @@ public:
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{
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camera=new WalkerCamera;
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camera->type=CameraType::Perspective;
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camera->width=w;
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camera->height=h;
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camera->vp_width=w;
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@@ -396,12 +395,12 @@ public:
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SubmitDraw(index);
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if(isPush(KeyboardButton::W ))camera->Up (move_speed);else
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if(isPush(KeyboardButton::S ))camera->Down (move_speed);else
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if(isPush(KeyboardButton::W ))camera->Forward (move_speed);else
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if(isPush(KeyboardButton::S ))camera->Backward (move_speed);else
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if(isPush(KeyboardButton::A ))camera->Left (move_speed);else
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if(isPush(KeyboardButton::D ))camera->Right (move_speed);else
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if(isPush(KeyboardButton::R ))camera->Forward (move_speed);else
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if(isPush(KeyboardButton::F ))camera->Backward (move_speed);else
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if(isPush(KeyboardButton::R ))camera->Up (move_speed);else
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if(isPush(KeyboardButton::F ))camera->Down (move_speed);else
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if(isPush(KeyboardButton::Left ))camera->HoriRotate( move_speed);else
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if(isPush(KeyboardButton::Right ))camera->HoriRotate(-move_speed);else
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