added Cubemap support,but only test non-mipmaps texture.
This commit is contained in:
@@ -22,6 +22,12 @@ public:
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SetRectScope(0,0,tex->GetWidth(),tex->GetHeight());
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}
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BufferImageCopy(const TextureCube *tex):BufferImageCopy()
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{
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imageSubresource.aspectMask=tex->GetAspect();
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SetRectScope(0,0,tex->GetWidth(),tex->GetHeight());
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}
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void Set(const VkImageAspectFlags aspect_mask,const uint32_t layer_count)
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{
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imageSubresource.aspectMask=aspect_mask;
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@@ -17,7 +17,6 @@ void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAs
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int32_t width =extent.width;
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int32_t height =extent.height;
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int32_t depth =extent.depth;
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for (uint32_t i = 1; i < mipLevels; i++)
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{
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@@ -32,14 +31,13 @@ void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAs
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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subresourceRange);
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blit.srcOffsets[1] = {width,height,depth};
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blit.srcOffsets[1] = {width,height,1};
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blit.srcSubresource.mipLevel = i - 1;
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if(width >1)width >>=1;
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if(height>1)height>>=1;
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if(depth >1)depth >>=1;
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blit.dstOffsets[1] = {width,height,depth};
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blit.dstOffsets[1] = {width,height,1};
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blit.dstSubresource.mipLevel = i;
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texture_cmd_buf->BlitImage(
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70
src/SceneGraph/Vulkan/Texture/GenMipmapsCube.cpp
Normal file
70
src/SceneGraph/Vulkan/Texture/GenMipmapsCube.cpp
Normal file
@@ -0,0 +1,70 @@
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#include<hgl/graph/VKCommandBuffer.h>
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VK_NAMESPACE_BEGIN
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void GenerateMipmapsCube(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels)
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{
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ImageSubresourceRange subresourceRange(aspect_mask);
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VkImageBlit blit;
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blit.srcOffsets[0] = {0, 0, 0};
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blit.srcSubresource.aspectMask = aspect_mask;
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blit.srcSubresource.baseArrayLayer = 0;
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blit.srcSubresource.layerCount = 6;
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blit.dstOffsets[0] = {0, 0, 0};
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blit.dstSubresource=blit.srcSubresource;
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int32_t width =extent.width;
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int32_t height =extent.height;
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for (uint32_t i = 1; i < mipLevels; i++)
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{
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subresourceRange.baseMipLevel = i - 1;
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texture_cmd_buf->ImageMemoryBarrier(image,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_TRANSFER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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subresourceRange);
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blit.srcOffsets[1] = {width,height,1};
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blit.srcSubresource.mipLevel = i - 1;
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if(width >1)width >>=1;
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if(height>1)height>>=1;
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blit.dstOffsets[1] = {width,height,1};
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blit.dstSubresource.mipLevel = i;
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texture_cmd_buf->BlitImage(
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image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &blit,
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VK_FILTER_LINEAR);
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texture_cmd_buf->ImageMemoryBarrier(image,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_ACCESS_TRANSFER_READ_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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subresourceRange);
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}
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subresourceRange.baseMipLevel = mipLevels - 1;
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texture_cmd_buf->ImageMemoryBarrier(image,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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subresourceRange);
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}
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VK_NAMESPACE_END
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@@ -74,7 +74,7 @@ Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
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if(tci->origin_mipmaps<=1) //本身不含mipmaps数据,又想要mipmaps
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{
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CommitTexture2D(tex,tci->buffer,VK_PIPELINE_STAGE_TRANSFER_BIT);
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GenerateMipmaps2D(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel);
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GenerateMipmaps2D(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel);
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}
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texture_cmd_buf->End();
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@@ -3,7 +3,7 @@
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#include<hgl/graph/VKCommandBuffer.h>
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#include"BufferImageCopy2D.h"
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VK_NAMESPACE_BEGIN
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void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels);
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void GenerateMipmapsCube(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels);
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TextureCube *GPUDevice::CreateTextureCube(TextureData *tex_data)
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{
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@@ -59,18 +59,18 @@ TextureCube *GPUDevice::CreateTextureCube(TextureCreateInfo *tci)
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{
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if(tci->target_mipmaps<=1) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mipmaps<70><73><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2>Ҫmipmaps
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{
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CommitTexture2D(tex,tci->buffer,tci->extent.width,tci->extent.height,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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CommitTextureCube(tex,tci->buffer,tci->mipmap_zero_total_bytes,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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else //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mipmaps<70><73><EFBFBD><EFBFBD>
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{
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CommitTexture2DMipmaps(tex,tci->buffer,tci->extent.width,tci->extent.height,tci->mipmap_zero_total_bytes);
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CommitTextureCubeMipmaps(tex,tci->buffer,tci->extent,tci->mipmap_zero_total_bytes);
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}
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}
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else
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if(tci->origin_mipmaps<=1) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mipmaps<70><73><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>Ҫmipmaps
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{
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CommitTexture2D(tex,tci->buffer,tci->extent.width,tci->extent.height,VK_PIPELINE_STAGE_TRANSFER_BIT);
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GenerateMipmaps2D(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel);
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CommitTextureCube(tex,tci->buffer,tci->mipmap_zero_total_bytes,VK_PIPELINE_STAGE_TRANSFER_BIT);
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GenerateMipmapsCube(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel);
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}
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texture_cmd_buf->End();
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@@ -79,111 +79,149 @@ TextureCube *GPUDevice::CreateTextureCube(TextureCreateInfo *tci)
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delete tci->buffer;
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}
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delete tci;
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delete tci; //"delete tci" is correct,please don't use "Clear(tci)"
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return tex;
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}
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//
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//bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,VkPipelineStageFlags destinationStage)
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//{
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// if(!tex||!buf)
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// return(false);
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//
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// ImageSubresourceRange subresourceRange(tex->GetAspect(),tex->GetMipLevel());
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//
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// texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
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// VK_PIPELINE_STAGE_HOST_BIT,
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// VK_PIPELINE_STAGE_TRANSFER_BIT,
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// 0,
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// VK_ACCESS_TRANSFER_WRITE_BIT,
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// VK_IMAGE_LAYOUT_UNDEFINED,
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// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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// subresourceRange);
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//
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// texture_cmd_buf->CopyBufferToImage(
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// buf->GetBuffer(),
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// tex->GetImage(),
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// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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// count,
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// buffer_image_copy);
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//
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// if(destinationStage==VK_PIPELINE_STAGE_TRANSFER_BIT) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD>һ<EFBFBD><D2BB><EFBFBD>Ǹ<EFBFBD><C7B8>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>mipmaps
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// {
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// texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
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// VK_PIPELINE_STAGE_TRANSFER_BIT,
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// VK_PIPELINE_STAGE_TRANSFER_BIT,
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// VK_ACCESS_TRANSFER_WRITE_BIT,
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// VK_ACCESS_TRANSFER_WRITE_BIT,
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// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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// subresourceRange);
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// }
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// else// if(destinationStage==VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>fragment shader<65><72><EFBFBD>ˣ<EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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// {
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// texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
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// VK_PIPELINE_STAGE_TRANSFER_BIT,
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// VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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// VK_ACCESS_TRANSFER_WRITE_BIT,
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// VK_ACCESS_SHADER_READ_BIT,
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// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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// VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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// subresourceRange);
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// }
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//
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// return(true);
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//}
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//
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//bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,uint32_t width,uint32_t height,VkPipelineStageFlags destinationStage)
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//{
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// if(!tex||!buf)return(false);
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//
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// BufferImageCopy buffer_image_copy(tex);
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//
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// return CommitTexture2D(tex,buf,&buffer_image_copy,1,destinationStage);
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//}
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//
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//bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,GPUBuffer *buf,uint32_t width,uint32_t height,uint32_t total_bytes)
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//{
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// if(!tex||!buf
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// ||width<=0||height<=0)
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// return(false);
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//
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// const uint32_t miplevel=tex->GetMipLevel();
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//
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// AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(miplevel);
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//
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// VkDeviceSize offset=0;
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// uint32_t level=0;
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//
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// buffer_image_copy.zero();
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//
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// for(VkBufferImageCopy &bic:buffer_image_copy)
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// {
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// bic.bufferOffset = offset;
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// bic.bufferRowLength = 0;
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// bic.bufferImageHeight = 0;
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// bic.imageSubresource.aspectMask = tex->GetAspect();
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// bic.imageSubresource.mipLevel = level++;
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// bic.imageSubresource.baseArrayLayer = 0;
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// bic.imageSubresource.layerCount = 1;
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// bic.imageOffset.x = 0;
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// bic.imageOffset.y = 0;
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// bic.imageOffset.z = 0;
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// bic.imageExtent.width = width;
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// bic.imageExtent.height= height;
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// bic.imageExtent.depth = 1;
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//
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// if(total_bytes<8)
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// offset+=8;
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// else
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// offset+=total_bytes;
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//
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// if(width>1){width>>=1;total_bytes>>=1;}
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// if(height>1){height>>=1;total_bytes>>=1;}
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// }
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//
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// return CommitTexture2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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//}
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//
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bool GPUDevice::CommitTextureCube(TextureCube *tex,GPUBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf)
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return(false);
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ImageSubresourceRange subresourceRange(tex->GetAspect(),tex->GetMipLevel(),6);
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texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
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VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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texture_cmd_buf->CopyBufferToImage(
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buf->GetBuffer(),
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tex->GetImage(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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count,
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buffer_image_copy);
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if(destinationStage==VK_PIPELINE_STAGE_TRANSFER_BIT) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD>һ<EFBFBD><D2BB><EFBFBD>Ǹ<EFBFBD><C7B8>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>mipmaps
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{
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texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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}
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else// if(destinationStage==VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>fragment shader<65><72><EFBFBD>ˣ<EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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{
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texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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subresourceRange);
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}
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return(true);
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}
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bool GPUDevice::CommitTextureCube(TextureCube *tex,GPUBuffer *buf,const uint32_t mipmaps_zero_bytes,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf||!mipmaps_zero_bytes)return(false);
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AutoDeleteArray<VkBufferImageCopy> bic_list(6);
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uint32_t face=0;
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uint32_t offset=0;
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for(VkBufferImageCopy &bic:bic_list)
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{
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bic.bufferOffset = offset;
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bic.bufferRowLength = 0;
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bic.bufferImageHeight = 0;
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bic.imageSubresource.aspectMask = tex->GetAspect();
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bic.imageSubresource.mipLevel = 0;
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bic.imageSubresource.baseArrayLayer = face;
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bic.imageSubresource.layerCount = 1;
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bic.imageOffset.x = 0;
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bic.imageOffset.y = 0;
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bic.imageOffset.z = 0;
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bic.imageExtent.width = tex->GetWidth();
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bic.imageExtent.height= tex->GetHeight();
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bic.imageExtent.depth = 1;
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++face;
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offset+=mipmaps_zero_bytes;
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}
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return CommitTextureCube(tex,buf,bic_list,6,destinationStage);
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}
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bool GPUDevice::CommitTextureCubeMipmaps(TextureCube *tex,GPUBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
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{
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if(!tex||!buf
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||extent.width*extent.height<=0)
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return(false);
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const uint32_t miplevel=tex->GetMipLevel();
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AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(miplevel*6);
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VkDeviceSize offset=0;
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uint32_t face=0;
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uint32_t level=0;
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uint32_t width=extent.width;
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uint32_t height=extent.height;
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buffer_image_copy.zero();
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for(VkBufferImageCopy &bic:buffer_image_copy)
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{
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bic.bufferOffset = offset;
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bic.bufferRowLength = 0;
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bic.bufferImageHeight = 0;
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bic.imageSubresource.aspectMask = tex->GetAspect();
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bic.imageSubresource.mipLevel = level;
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bic.imageSubresource.baseArrayLayer = face;
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bic.imageSubresource.layerCount = 1;
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bic.imageOffset.x = 0;
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bic.imageOffset.y = 0;
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bic.imageOffset.z = 0;
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bic.imageExtent.width = width;
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bic.imageExtent.height= height;
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bic.imageExtent.depth = 1;
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if(total_bytes<8)
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offset+=8;
|
||||
else
|
||||
offset+=total_bytes;
|
||||
|
||||
if(face==5)
|
||||
{
|
||||
face=0;
|
||||
++level;
|
||||
|
||||
if(width>1){width>>=1;total_bytes>>=1;}
|
||||
if(height>1){height>>=1;total_bytes>>=1;}
|
||||
}
|
||||
else
|
||||
{
|
||||
++face;
|
||||
}
|
||||
}
|
||||
|
||||
return CommitTextureCube(tex,buf,buffer_image_copy,miplevel*6,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
|
||||
//bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
|
||||
//{
|
||||
// if(!tex||!buf||ir_list.GetCount()<=0)
|
||||
|
@@ -148,4 +148,24 @@ Texture2D *RenderResource::LoadTexture2D(const OSString &filename,bool auto_mipm
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
TextureCube *CreateTextureCubeFromFile(GPUDevice *device,const OSString &filename,bool auto_mipmaps);
|
||||
|
||||
TextureCube *RenderResource::LoadTextureCube(const OSString &filename,bool auto_mipmaps)
|
||||
{
|
||||
TextureCube *tex;
|
||||
|
||||
if(texture_by_name.Get(filename,(Texture *&)tex))
|
||||
return tex;
|
||||
|
||||
tex=CreateTextureCubeFromFile(device,filename,auto_mipmaps);
|
||||
|
||||
if(tex)
|
||||
{
|
||||
texture_by_name.Add(filename,tex);
|
||||
Add(tex);
|
||||
}
|
||||
|
||||
return tex;
|
||||
}
|
||||
VK_NAMESPACE_END
|
||||
|
Reference in New Issue
Block a user