added Cubemap support,but only test non-mipmaps texture.
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@@ -104,6 +104,7 @@ public: //Material
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public: //texture
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Texture2D * LoadTexture2D(const OSString &,bool auto_mipmaps=false);
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TextureCube * LoadTextureCube(const OSString &,bool auto_mipmaps=false);
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public: //Get
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