added Cubemap support,but only test non-mipmaps texture.
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178
example/Vulkan/Cubemap.cpp
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178
example/Vulkan/Cubemap.cpp
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// Cubemap
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// Cube<62><65>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKRenderableInstance.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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class TestApp:public CameraAppFramework
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{
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private:
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SceneNode render_root;
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RenderList * render_list =nullptr;
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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Pipeline * pipeline_solid =nullptr;
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GPUBuffer * ubo_light =nullptr;
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GPUBuffer * ubo_phong =nullptr;
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Sampler * sampler =nullptr;
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TextureCube * texture =nullptr;
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Renderable * ro_cube =nullptr;
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private:
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bool InitMaterial()
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{
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{
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texture =db->LoadTextureCube(OS_TEXT("res/cubemap/Test/Test.TexCube"),false);
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if(!texture)
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return(false);
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VkSamplerCreateInfo sampler_create_info=
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{
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VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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nullptr,
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0,
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VK_FILTER_NEAREST,
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VK_FILTER_NEAREST,
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VK_SAMPLER_MIPMAP_MODE_NEAREST,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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0.0f,
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VK_FALSE,
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0,
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false,
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VK_COMPARE_OP_NEVER,
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0.0f,
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0,
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VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
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false
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};
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sampler =db->CreateSampler(&sampler_create_info);
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}
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{
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material=db->CreateMaterial(OS_TEXT("res/material/Skybox"));
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if(!material)return(false);
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material_instance=db->CreateMaterialInstance(material);
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if(!material_instance)return(false);
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{
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MaterialParameters *mp_texture=material_instance->GetMP(DescriptorSetsType::Value);
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if(!mp_texture)
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return(false);
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if(!mp_texture->BindSampler("tex" ,texture, sampler))
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return(false);
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mp_texture->Update();
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}
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}
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pipeline_solid=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Triangles);
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if(!pipeline_solid)return(false);
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return(true);
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}
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void CreateRenderObject()
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{
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const VAB *vab=material_instance->GetVAB();
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{
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struct CubeCreateInfo cci;
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ro_cube=CreateRenderableCube(db,vab,&cci);
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}
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}
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void Add(Renderable *r,Pipeline *pl)
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{
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auto ri=db->CreateRenderableInstance(r,material_instance,pl);
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render_root.CreateSubNode(ri);
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}
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void Add(Renderable *r,Pipeline *pl,const Matrix4f &mat)
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{
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auto ri=db->CreateRenderableInstance(r,material_instance,pl);
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render_root.CreateSubNode(mat,ri);
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}
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bool InitScene()
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{
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Add(ro_cube,pipeline_solid);
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render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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return(true);
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}
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public:
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~TestApp()
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{
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SAFE_CLEAR(render_list);
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}
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bool Init()
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{
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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render_list=new RenderList(device);
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if(!InitMaterial())
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return(false);
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CreateRenderObject();
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if(!InitScene())
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return(false);
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return(true);
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}
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void BuildCommandBuffer(uint32_t index) override
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{
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render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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