Camera.cpp LookAt函数改为使用模板

This commit is contained in:
hyzboy 2019-06-24 21:00:55 +08:00
parent e989a62d9c
commit 1a3f74b9da

View File

@ -3,22 +3,23 @@ namespace hgl
{
namespace graph
{
inline Matrix4f LookAt(const Vector4f &eye,const Vector4f &target,const Vector4f &up)
template<typename V>
inline Matrix4f LookAt(const V &eye,const V &target,const V &up)
{
Vector4f forward=target-eye;
V forward=target-eye;
normalize(forward);
Vector4f side=cross(forward,up);
V side=cross(forward,up);
normalize(side);
Vector4f nup=cross(side,forward);
V nup=cross(side,forward);
Matrix4f result(side.x, side.y, side.z, 0.0f,
nup.x, nup.y, nup.z, 0.0f,
Matrix4f result( side.x, side.y, side.z, 0.0f,
nup.x, nup.y, nup.z, 0.0f,
-forward.x, -forward.y, -forward.z, 0.0f,
-dot(side,eye), -dot(nup,eye), dot(forward,eye), 1.0f);
-dot(side,eye), -dot(nup,eye), dot(forward,eye), 1.0f);
return result*translate(-eye.xyz());
}
@ -33,6 +34,7 @@ namespace hgl
//matrix.inverse_projection=matrix.projection.Inverted();
matrix.modelview=hgl::graph::LookAt(eye,center,up_vector);
//matrix.modelview=Matrix4f::LookAt(eye.xyz(),center.xyz(),forward_vector.xyz(),up_vector.xyz(),up_vector.xyz());
matrix.mvp=matrix.projection*matrix.modelview;