Added ShaderStage macro in ShaderGen
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@@ -169,7 +169,7 @@ public:
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return(true);
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}
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void BuildCommandBuffer(uint32 index)
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void BuildCommandBuffer(uint32 index) override
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{
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const CameraInfo &ci=GetCameraInfo();
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const ViewportInfo &vi=GetViewportInfo();
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@@ -183,7 +183,7 @@ public:
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VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
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}
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void Resize(int w,int h)override
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void Resize(int w,int h) override
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{
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CameraAppFramework::Resize(w,h);
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