supported SSBAlign in ArrayBuffer
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@@ -25,16 +25,16 @@ namespace hgl
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VKMemoryAllocator *vk_ma;
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uint32_t ubo_offset_alignment;
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uint32_t offset_alignment;
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Collection *coll;
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public:
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GPUArrayBuffer(GPUDevice *dev,VkBufferUsageFlags flags,const uint il);
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GPUArrayBuffer(GPUDevice *dev,VkBufferUsageFlags flags,const uint il,VkDescriptorType dt);
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virtual ~GPUArrayBuffer();
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const uint32_t GetOffsetAlignment()const{return ubo_offset_alignment;}
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const uint32_t GetOffsetAlignment()const{return offset_alignment;}
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const uint32_t GetUnitSize()const;
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DeviceBuffer * GetBuffer();
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@@ -140,6 +140,7 @@ public: //Buffer相关
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IndexBuffer * CreateIBO32 ( uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U32, count,nullptr,sm);}
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const VkDeviceSize GetUBOAlign();
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const VkDeviceSize GetSSBOAlign();
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#define CREATE_BUFFER_OBJECT(LargeName,type) DeviceBuffer *Create##LargeName( VkDeviceSize size,void *data, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size ,size,data, sm);} \
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DeviceBuffer *Create##LargeName( VkDeviceSize size, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size ,size,nullptr, sm);} \
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