add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets.
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@@ -10,6 +10,8 @@ RenderableInstance::RenderableInstance(Renderable *r,MaterialInstance *mi,Pipeli
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mat_inst=mi;
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pipeline=p;
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descriptor_sets=nullptr;
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buffer_count=count;
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buffer_list=bl;
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buffer_size=bs;
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@@ -17,6 +19,7 @@ RenderableInstance::RenderableInstance(Renderable *r,MaterialInstance *mi,Pipeli
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RenderableInstance::~RenderableInstance()
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{
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SAFE_CLEAR(descriptor_sets);
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//需要在这里添加删除pipeline/desc_sets/render_obj引用计数的代码
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delete[] buffer_list;
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