初次的自动化创建Renderable

This commit is contained in:
2019-05-22 18:10:13 +08:00
parent 8a710df071
commit 19714f8942
9 changed files with 1189 additions and 73 deletions

View File

@@ -1,9 +1,12 @@
// 0.triangle
// 该范例主要演示直接绘制一个渐变色的三角形
// 3.Geometry2D
// 该范例有两个作用:
// 一、测试绘制2D几何体
// 二、试验动态合并材质渲染机制、包括普通合并与Instance
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/VertexBuffer.h>
using namespace hgl;
using namespace hgl::graph;
@@ -11,37 +14,85 @@ using namespace hgl::graph;
bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
struct WorldConfig
{
Matrix4f mvp;
}world;
/**
* 网格数据
*/
class Mesh
struct RectangleCreateInfo
{
public:
};//class Mesh
RectScope2f scope;
vec3<float> normal;
Color4f color;
RectScope2f tex_coord;
};
/**
* 网格数据生成器
*/
class MeshCreater
vulkan::Renderable *CreateRectangle(vulkan::Device *device,vulkan::Material *mtl,const RectangleCreateInfo *rci)
{
public:
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
MeshCreater()
vulkan::Renderable *render_obj=mtl->CreateRenderable();
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
if(vertex_binding!=-1)
{
}
};//
VB2f *vertex=new VB2f(6);
Mesh *CreateRectangle(float l,float t,float w,float h)
{
MeshCreater *creater=new MeshCreater();
vertex->Begin();
vertex->WriteRect(rci->scope);
vertex->End();
render_obj->Set(vertex_binding,device->CreateVBO(vertex));
delete vertex;
}
const int normal_binding=vsm->GetStageInputBinding("Normal");
if(normal_binding!=-1)
{
VB3f *normal=new VB3f(6);
normal->Begin();
normal->Write(rci->normal,6);
normal->End();
render_obj->Set(normal_binding,device->CreateVBO(normal));
delete normal;
}
const int color_binding=vsm->GetStageInputBinding("Color");
if(color_binding!=-1)
{
VB4f *color=new VB4f(6);
color->Begin();
color->Write(rci->color,6);
color->End();
render_obj->Set(color_binding,device->CreateVBO(color));
delete color;
}
const int tex_coord_binding=vsm->GetStageInputBinding("TexCoord");
if(tex_coord_binding!=-1)
{
VB2f *tex_coord=new VB2f(6);
tex_coord->Begin();
tex_coord->WriteRect(rci->tex_coord);
tex_coord->End();
render_obj->Set(tex_coord_binding,device->CreateVBO(tex_coord));
delete tex_coord;
}
return render_obj;
}
/**
@@ -49,24 +100,9 @@ Mesh *CreateRectangle(float l,float t,float w,float h)
* @param r 半径
* @param rp 半径精度
*/
Mesh *CreateRoundrectangle(float l,float t,float w,float h,float r,uint32_t rp)
{
}
constexpr uint32_t VERTEX_COUNT=3;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75}
};
constexpr float color_data[VERTEX_COUNT][3]=
{ {1,0,0},
{0,1,0},
{0,0,1}
};
//Mesh *CreateRoundrectangle(float l,float t,float w,float h,float r,uint32_t rp)
//{
//}
class TestApp:public VulkanApplicationFramework
{
@@ -103,16 +139,26 @@ private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("FlatColor.vert.spv"),
material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition.vert.spv"),
OS_TEXT("FlatColor.frag.spv"));
if(!material)
return(false);
render_obj=material->CreateRenderable();
desciptor_sets=material->CreateDescriptorSets();
return(true);
}
bool CreateRenderObject()
{
struct RectangleCreateInfo rci;
rci.scope.Set(10,10,10,10);
render_obj=CreateRectangle(device,material,&rci);
return render_obj;
}
bool InitUBO()
{
const VkExtent2D extent=device->GetExtent();
@@ -130,16 +176,7 @@ private:
desciptor_sets->Update();
return(true);
}
void InitVBO()
{
vertex_buffer =device->CreateVBO(FMT_RG32F, VERTEX_COUNT,vertex_data);
color_buffer =device->CreateVBO(FMT_RGB32F, VERTEX_COUNT,color_data);
render_obj->Set("Vertex", vertex_buffer);
render_obj->Set("Color", color_buffer);
}
bool InitPipeline()
{
constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
@@ -151,17 +188,6 @@ private:
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
SaveToFile(PIPELINE_FILENAME,pipeline_creater);
delete pipeline_creater;
}
{
void *data;
uint size=filesystem::LoadFileToMemory(PIPELINE_FILENAME,(void **)&data);
vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent(),(uchar *)data,size);
pipeline=pipeline_creater->Create();
delete pipeline_creater;
@@ -186,7 +212,7 @@ private:
cmd_buf[i]->Bind(pipeline);
cmd_buf[i]->Bind(desciptor_sets);
cmd_buf[i]->Bind(render_obj);
cmd_buf[i]->Draw(VERTEX_COUNT);
cmd_buf[i]->Draw(6);
cmd_buf[i]->EndRenderPass();
cmd_buf[i]->End();
}
@@ -206,11 +232,12 @@ public:
if(!InitMaterial())
return(false);
if(!InitUBO())
if(!CreateRenderObject())
return(false);
InitVBO();
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);