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@@ -64,6 +64,9 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
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for(uint i=0;i<input_count;i++)
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{
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//注: VIF来自于材质,但VBO来自于Primitive。
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// 两个并不一定一样,排序也不一定一样。所以不能让PRIMTIVE直接提供BUFFER_LIST/OFFSET来搞一次性绑定。
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if(!prim->GetVBOAccessData(vif->name,&vad))
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{
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LOG_ERROR("[FATAL ERROR] not found VBO \""+AnsiString(vif->name)+"\" in Material: "+mtl_name);
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