rename and layout.

This commit is contained in:
2023-03-17 16:21:12 +08:00
parent 4de8139936
commit 165f9d2a5f
5 changed files with 24 additions and 24 deletions

View File

@@ -74,10 +74,10 @@ public:
/**
* 获取输入流绑定点需要注意的时这里获取的binding并非是shader中的binding/location而是绑定顺序的序列号。对应vkCmdBindVertexBuffer的缓冲区序列号
*/
const int GetStageInputBinding(const AnsiString &name)const{return shader_resource->GetStageInputBinding(name);}
const ShaderAttribute * GetStageInput (const AnsiString &name)const{return shader_resource->GetStageInput(name);}
const uint GetStageInputCount () const{return shader_resource->GetStageInputCount();}
const ShaderAttributeList & GetStageInputs () const{return shader_resource->GetStageInputs();}
const int GetInputBinding(const AnsiString &name)const{return shader_resource->GetInputBinding(name);}
const ShaderAttribute * GetInput (const AnsiString &name)const{return shader_resource->GetInput(name);}
const uint GetInputCount () const{return shader_resource->GetInputCount();}
const ShaderAttributeList & GetInputs () const{return shader_resource->GetInputs();}
//const uint32_t GetAttrCount()const{return attr_count;}