want to split RenderList2D/3D
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@@ -13,7 +13,6 @@ namespace hgl
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{
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namespace graph
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{
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using MVPArrayBuffer=GPUArrayBuffer<MVPMatrix>;
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using MaterialSets=SortedSets<Material *>;
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/**
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@@ -22,13 +21,13 @@ namespace hgl
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*/
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class RenderList
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{
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protected:
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GPUDevice * device;
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RenderCmdBuffer *cmd_buf;
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private:
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CameraInfo camera_info;
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RenderNodeList render_node_list; ///<场景节点列表
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MaterialSets material_sets; ///<材质合集
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@@ -36,7 +35,6 @@ namespace hgl
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private:
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MVPArrayBuffer *mvp_array;
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List<Renderable *> ri_list;
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VkDescriptorSet ds_list[DESCRIPTOR_SET_TYPE_COUNT];
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@@ -68,6 +66,29 @@ namespace hgl
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virtual bool Render(RenderCmdBuffer *);
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};//class RenderList
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class RenderList2D:public RenderList
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{
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};
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class RenderList3D:public RenderList
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{
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protected:
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CameraInfo camera_info;
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GPUArrayBuffer *mvp_array;
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protected:
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virtual bool Begin() override;
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virtual bool Expend(SceneNode *) override;
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virtual void End() override;
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public:
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RenderList3D();
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virtual ~RenderList3D() override;
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};
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RENDER_LIST_INCLUDE
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