renamed to SortedSet instead of SortedSets
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@@ -2,7 +2,7 @@
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#define HGL_GRAPH_RENDER_NODE_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/type/SortedSets.h>
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#include<hgl/type/SortedSet.h>
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namespace hgl
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{
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namespace graph
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@@ -27,7 +27,7 @@ namespace hgl
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using RenderNodeList=List<RenderNode>;
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using RenderNodePointerList=List<RenderNode *>;
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using MaterialInstanceSets=SortedSets<MaterialInstance *>; ///<材质实例集合
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using MaterialInstanceSets=SortedSet<MaterialInstance *>; ///<材质实例集合
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RENDER_NODE_INCLUDE
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@@ -2,7 +2,7 @@
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#include<hgl/graph/BlendMode.h>
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#include<hgl/graph/RenderBufferName.h>
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#include<hgl/type/SortedSets.h>
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#include<hgl/type/SortedSet.h>
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VK_NAMESPACE_BEGIN
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@@ -24,7 +24,7 @@ struct RenderWorkConfig
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BlendMode blend_mode;
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RenderOrder render_order;
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SortedSets<RENDER_BUFFER_NAME> output_buffer;
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SortedSet<RENDER_BUFFER_NAME> output_buffer;
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};//struct RenderWorkConfig;
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VK_NAMESPACE_END
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@@ -4,7 +4,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/type/Map.h>
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#include<hgl/type/ObjectList.h>
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#include<hgl/type/SortedSets.h>
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#include<hgl/type/SortedSet.h>
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VK_NAMESPACE_BEGIN
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class DeviceBuffer;
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@@ -20,7 +20,7 @@ class DescriptorSet
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ObjectList<VkDescriptorImageInfo> image_list;
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List<VkWriteDescriptorSet> wds_list;
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SortedSets<uint32_t> binded_sets;
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SortedSet<uint32_t> binded_sets;
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bool is_dirty;
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@@ -95,6 +95,6 @@ public:
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MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
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};//class Material
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using MaterialSets=SortedSets<Material *>;
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using MaterialSets=SortedSet<Material *>;
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
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@@ -2,7 +2,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/type/String.h>
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#include<hgl/type/SortedSets.h>
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#include<hgl/type/SortedSet.h>
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VK_NAMESPACE_BEGIN
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class GPUPhysicalDevice
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@@ -3,7 +3,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKVertexInputLayout.h>
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#include<hgl/type/SortedSets.h>
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#include<hgl/type/SortedSet.h>
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VK_NAMESPACE_BEGIN
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