improved IBAccess in VKPrimitive/VKRenderable/MaterialRenderList
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@@ -15,7 +15,10 @@ VertexInputData::VertexInputData(const uint32_t c,const uint32_t vc,const IBAcce
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vertex_count=vc;
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ib_access=iba;
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if(!iba||!iba->buffer)
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ib_access=nullptr;
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else
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ib_access=iba;
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}
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VertexInputData::~VertexInputData()
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