From 118ee6e570a6c5e0c45e82194c2582257455fea8 Mon Sep 17 00:00:00 2001 From: hyzboy Date: Wed, 4 Jun 2025 00:18:32 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8F=98=E9=87=8F=E6=94=B9=E5=90=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- inc/hgl/graph/Scene.h | 4 ++-- src/SceneGraph/scene/Scene.cpp | 18 +++++++++--------- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/inc/hgl/graph/Scene.h b/inc/hgl/graph/Scene.h index 2ad06d81..163abf69 100644 --- a/inc/hgl/graph/Scene.h +++ b/inc/hgl/graph/Scene.h @@ -37,7 +37,7 @@ namespace hgl::graph };//class Scene bool RegistryScene(Scene *sw); ///<注册场景 - bool UnregistryScene(const U8String &world_name); ///<注销场景 + bool UnregistryScene(const U8String &scene_name); ///<注销场景 inline bool UnregistryScene(Scene *sw) ///<注销场景 { @@ -46,5 +46,5 @@ namespace hgl::graph return UnregistryScene(sw->GetSceneName()); } - Scene *GetScene(const U8String &world_name); ///<获取指定名称的场景 + Scene *GetScene(const U8String &scene_name); ///<获取指定名称的场景 }//namespace hgl::graph diff --git a/src/SceneGraph/scene/Scene.cpp b/src/SceneGraph/scene/Scene.cpp index 444b2028..dfe52f73 100644 --- a/src/SceneGraph/scene/Scene.cpp +++ b/src/SceneGraph/scene/Scene.cpp @@ -12,28 +12,28 @@ namespace hgl::graph { if(!sw)return(false); - const U8String &world_name=sw->GetSceneName(); + const U8String &scene_name=sw->GetSceneName(); - if(scene_world_map.Find(world_name)) + if(scene_world_map.Find(scene_name)) return false;///<已经注册过了 - scene_world_map.Add(world_name,sw); + scene_world_map.Add(scene_name,sw); return true; } - Scene *GetScene(const U8String &world_name) + Scene *GetScene(const U8String &scene_name) { - if(world_name.IsEmpty()) + if(scene_name.IsEmpty()) return(nullptr); - return GetObjectFromMap(scene_world_map,world_name); + return GetObjectFromMap(scene_world_map,scene_name); } - bool UnregistryScene(const U8String &world_name) + bool UnregistryScene(const U8String &scene_name) { - if(world_name.IsEmpty()) + if(scene_name.IsEmpty()) return(false); - return scene_world_map.DeleteByKey(world_name); + return scene_world_map.DeleteByKey(scene_name); } }//namespace hgl::graph