layout codes.
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@@ -44,11 +44,9 @@ namespace hgl
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frame_time=1.0f/double(fps);
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frame_time=1.0f/double(fps);
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}
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}
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void Tick(WorkObject *wo);
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void Tick (WorkObject *wo);
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virtual void Render (WorkObject *wo);
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virtual void Render(WorkObject *wo);
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void Run (WorkObject *wo);
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void Run(WorkObject *wo);
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};//class WorkManager
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};//class WorkManager
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class SwapchainWorkManager:public WorkManager
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class SwapchainWorkManager:public WorkManager
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@@ -25,9 +25,9 @@ namespace hgl::graph
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scene_matrix.Clear();
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scene_matrix.Clear();
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}
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}
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void SetSceneMatrix(const SceneMatrix &sm){scene_matrix=sm;} ///<设置场景矩阵
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void SetSceneMatrix (const SceneMatrix &sm){scene_matrix=sm;} ///<设置场景矩阵
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void SetLocalNormal(const Vector3f &nor) {scene_matrix.SetLocalNormal(nor);} ///<设置本地法线
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void SetLocalNormal (const Vector3f &nor){scene_matrix.SetLocalNormal(nor);} ///<设置本地法线
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void SetLocalMatrix (const Matrix4f &mat){scene_matrix.SetLocalMatrix(mat);} ///<设置本地矩阵
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void SetLocalMatrix (const Matrix4f &mat){scene_matrix.SetLocalMatrix(mat);} ///<设置本地矩阵
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void SetParentMatrix(const Matrix4f &mat){scene_matrix.SetParentMatrix(mat);} ///<设置上级到世界空间变换矩阵
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void SetParentMatrix(const Matrix4f &mat){scene_matrix.SetParentMatrix(mat);} ///<设置上级到世界空间变换矩阵
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