diff --git a/inc/hgl/WorkManager.h b/inc/hgl/WorkManager.h index 22c9daa7..d2782408 100644 --- a/inc/hgl/WorkManager.h +++ b/inc/hgl/WorkManager.h @@ -44,11 +44,9 @@ namespace hgl frame_time=1.0f/double(fps); } - void Tick(WorkObject *wo); - - virtual void Render(WorkObject *wo); - - void Run(WorkObject *wo); + void Tick (WorkObject *wo); + virtual void Render (WorkObject *wo); + void Run (WorkObject *wo); };//class WorkManager class SwapchainWorkManager:public WorkManager diff --git a/inc/hgl/graph/SceneOrient.h b/inc/hgl/graph/SceneOrient.h index efce7d3d..cbceae60 100644 --- a/inc/hgl/graph/SceneOrient.h +++ b/inc/hgl/graph/SceneOrient.h @@ -25,9 +25,9 @@ namespace hgl::graph scene_matrix.Clear(); } - void SetSceneMatrix(const SceneMatrix &sm){scene_matrix=sm;} ///<设置场景矩阵 + void SetSceneMatrix (const SceneMatrix &sm){scene_matrix=sm;} ///<设置场景矩阵 - void SetLocalNormal(const Vector3f &nor) {scene_matrix.SetLocalNormal(nor);} ///<设置本地法线 + void SetLocalNormal (const Vector3f &nor){scene_matrix.SetLocalNormal(nor);} ///<设置本地法线 void SetLocalMatrix (const Matrix4f &mat){scene_matrix.SetLocalMatrix(mat);} ///<设置本地矩阵 void SetParentMatrix(const Matrix4f &mat){scene_matrix.SetParentMatrix(mat);} ///<设置上级到世界空间变换矩阵