layout codes.

This commit is contained in:
2025-06-27 02:46:46 +08:00
parent f82217763c
commit 11385c7b9e
2 changed files with 5 additions and 7 deletions

View File

@@ -44,11 +44,9 @@ namespace hgl
frame_time=1.0f/double(fps);
}
void Tick(WorkObject *wo);
virtual void Render(WorkObject *wo);
void Run(WorkObject *wo);
void Tick (WorkObject *wo);
virtual void Render (WorkObject *wo);
void Run (WorkObject *wo);
};//class WorkManager
class SwapchainWorkManager:public WorkManager

View File

@@ -25,9 +25,9 @@ namespace hgl::graph
scene_matrix.Clear();
}
void SetSceneMatrix(const SceneMatrix &sm){scene_matrix=sm;} ///<设置场景矩阵
void SetSceneMatrix (const SceneMatrix &sm){scene_matrix=sm;} ///<设置场景矩阵
void SetLocalNormal(const Vector3f &nor) {scene_matrix.SetLocalNormal(nor);} ///<设置本地法线
void SetLocalNormal (const Vector3f &nor){scene_matrix.SetLocalNormal(nor);} ///<设置本地法线
void SetLocalMatrix (const Matrix4f &mat){scene_matrix.SetLocalMatrix(mat);} ///<设置本地矩阵
void SetParentMatrix(const Matrix4f &mat){scene_matrix.SetParentMatrix(mat);} ///<设置上级到世界空间变换矩阵