ShaderCreateInfoVertex supported VertexInputGroup and VertexInputRate
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@ -3,18 +3,44 @@
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#include<hgl/shadergen/ShaderCreateInfo.h>
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#include<hgl/graph/VKShaderStage.h>
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namespace hgl{namespace graph{
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class ShaderCreateInfoVertex:public ShaderCreateInfo
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namespace hgl
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{
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bool ProcInput(ShaderCreateInfo *) override;
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namespace graph
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{
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class ShaderCreateInfoVertex:public ShaderCreateInfo
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{
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bool ProcInput(ShaderCreateInfo *) override;
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public:
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public:
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ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
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~ShaderCreateInfoVertex()=default;
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ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
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~ShaderCreateInfoVertex()=default;
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int AddInput(const graph::VAT &type,const AnsiString &name);
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int AddInput(const AnsiString &type,const AnsiString &name);
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};
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}}//namespace hgl::graph
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int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
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void AddBone()
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{
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VAT id {VertexAttribType::BaseType::UInt,4};
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VAT weight {VertexAttribType::BaseType::Float,4};
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AddInput(id, VAN::BoneID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Bone);
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AddInput(weight,VAN::BoneWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Bone);
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}
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void AddLocalToWorld(const uint count)
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{
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VAT l2w{VertexAttribType::BaseType::Float,4};
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char name[]= "LocalToWorld_?";
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for(uint i=0;i<count;i++)
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{
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name[sizeof(name)-2]='0'+i;
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AddInput(l2w,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
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}
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}
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};//class ShaderCreateInfoVertex:public ShaderCreateInfo
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}//namespace graph
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}//namespace hgl::graph
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@ -9,7 +9,7 @@ namespace hgl{namespace graph{
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using namespace hgl;
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using namespace hgl::graph;
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int ShaderCreateInfoVertex::AddInput(const VAT &type,const AnsiString &name)
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int ShaderCreateInfoVertex::AddInput(const VAT &type,const AnsiString &name,const VkVertexInputRate input_rate,const VertexInputGroup &group)
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{
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ShaderAttribute *ss=new ShaderAttribute;
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@ -18,17 +18,20 @@ int ShaderCreateInfoVertex::AddInput(const VAT &type,const AnsiString &name)
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ss->basetype=(uint8) type.basetype;
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ss->vec_size= type.vec_size;
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ss->input_rate =input_rate;
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ss->group =group;
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return sdm->AddInput(ss);
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}
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int ShaderCreateInfoVertex::AddInput(const AnsiString &type,const AnsiString &name)
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int ShaderCreateInfoVertex::AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate,const VertexInputGroup &group)
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{
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VAT vat;
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if(!ParseVertexAttribType(&vat,type))
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return(-2);
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return AddInput(vat,name);
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return AddInput(vat,name,input_rate,group);
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}
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bool ShaderCreateInfoVertex::ProcInput(ShaderCreateInfo *)
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