fixed RayPicking.cpp, it can RUN ok!
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@@ -60,6 +60,9 @@ namespace hgl
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SceneNode *CreateSubNode(Renderable *ri)
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{
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if(!ri)
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return(nullptr);
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SceneNode *sn=new SceneNode(ri);
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SubNode.Add(sn);
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@@ -76,6 +79,9 @@ namespace hgl
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SceneNode *CreateSubNode(const Matrix4f &mat,Renderable *ri)
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{
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if(!ri)
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return(nullptr);
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SceneNode *sn=new SceneNode(mat,ri);
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SubNode.Add(sn);
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